Ambrosia Garden Archive
    • Govt Malfunction


      Plug-Ins

      I am creating a plug-in for EVO using Guys fix. Everythings going smoothly until I had to make govts. I created a govt rescource which ID is 177 (Class 49), the ships function fine but when ever I make a spob with the govt of 177 it shows up as 'Independent'. :huh:

      How can I fix this.

    • ID != class+128. Class is a field.

    • The spöb shows up as Independent?

      Or the system it's in? The system also needs that gövt specified.

    • Quote

      Or the system it's in? The system also needs that gövt specified.

      Oh, :mellow: Thanks Eugene...

      This post has been edited by IT 000 : 26 July 2008 - 12:48 PM

    • @it-000, on Jul 27 2008, 01:13 AM, said in Govt Malfunction:

      I am creating a plug-in for EVO using Guys fix.

      What fix? :huh:

    • Quote

      This is an unofficial port of EV Override to the Nova engine. It is intended as an update to the official port to fix all of its known issues and provide a number of additional improvements, striving to look and feel as much like the original game as possible. If you've never played EV Override before, now's your chance! Fully compatible with both Mac and Windows. Made by Guy (gmail: andrews05). This update increases game speed to make gameplay much more enjoyable.

      From http://www.ambrosiasw.com/cgi-bin/vftp/sho...de_for_Nova.zip

      This post has been edited by IT 000 : 26 July 2008 - 07:18 PM

    • Oh right, that fix :). Though the key word in the description there is 'intended' - it is not actually an update or a fix but an entirely separate port.