@jacabyte, on Jul 11 2008, 08:09 AM, said in On Relative Sizes of Spacecraft:
Actually, this isn't true in the grand scheme of things. The moon is only 238,854 miles away from the Earth, which is piffle when you consider that Mars at its closest is 36 million miles away from the Earth, not to mention the fact that a space craft would actually have to go farther than that because the Earth and Mars are in constant orbit around the Sun. You'd also only get the benefit of a gravitational slingshot (I assume this is what you meant by "extra speed boost") if you launched your spacecraft off the Earth, as you can't expend very much Delta-V turning your ship around 180 degrees so it can perform a full orbit of the moon before heading to it's final destination. This wouldn't even be worth it in the long run due to the moon's small gravity.
I think we should first build a space elevator so we can lift all the supplies and materials we need to build an interplanetary spacecraft into space, so we don't have to expend fuel getting it off the Earth/Luna, or expend fuel lifting parts into space (e.g. nuclear reactor) using rockets. You could also use the space elevator as a slingshot, since it performs a full orbit of the Earth every 24 hours. (It's in geo-stationary orbit. If it wasn't, it'd wrap itself around the Earth and come down again in a flaming ball of carbon fiber.) I say we should draw up the plans for a space elevator first, and the plans for a battlecruiser next.
Space elevators...oh god, someone save me. Really, I don't even want to both arguing this point.
The topic of the moon, the primary use of fuel for any vehicle is leaving earth atmosphere and gravitational well. Thus if you have a moon base, the gravity is far less. The sling shot effect could still be gained by a sling shot around the Earth and then back around the moon, but the key gain comes from that fact that anything you build and launch from the moon only has 1/6th of the gravity to deal with. Thus you can build huge ships or vehicles and easily launch them into space.
On the slingshot effect, those orbital dynamics guys (the ones with Ph.D.s in physics) are amazing, there are literally "best paths" in the solar system and universe, and they literally will analyses hundreds or thousands of objects gravitational effects to get a spacecraft to a place the fastest. Amazing stuff really.
@joshtigerheart, on Jul 11 2008, 11:16 AM, said in On Relative Sizes of Spacecraft:
The problem with A.I.s are hacking. Theoretically, if you had really good computer systems on your ships, you could send hackers up into space, hack into the enemy ship's systems, and disable them. In case of a A.I. ship, if the computer goes off, your ship is going to be disabled until someone goes on board and flicks the metaphorical on switch again. Sure, you could have auto-restart mechanisms, but a good hacker would take those down. Heck, he'd probably go and delete the whole operating system, which would really screw over an enemy system. To counter this, you'd want other people up in space to stop them, because an A.I. isn't going to stop a clever hacker.
Time is an issue here, of course, so it'd be likely that the hackers would be operating out of your most defended ships, such as your capitals, so they'd have time to get the job done.
I'm a disagree on this point. You can only hack something if you have access to some sort of source code. Thus a password (basic and inventive) should keep most people out (as long as they can't pull the bios battery ). Seriously, you can build a system using encription that is always more powerful than the computer you are facing off against. Basically use RSA encryption and pick a large exponent (you know 10000 or 100000 something that makes a really big number) bingo you should be good.
From what I know of hacking, it mostly occurs on system that are meant to be entered by other people. So if you have a network and you have employees going in and out of the network you are open to hacking (as are unprotected and even protected wireless networks). But on a ship that has an internal computer system, I don't think so. Now on the AI fighter idea, I could see attempts at hacking, but you could always give the ship ability to override the control and have a default of return to the mothership (I.E. like the vehicles that drive themselves in the darpa challenge, have an overriding logical AI). Aka, someone hacks it, makes it do something illogical, it just shuts down and defaults to return to mothership.
Maybe that last part doesn't make any sense, but that is what I would try.