@final-frontiersman, on Jul 5 2008, 07:53 AM, said in On Relative Sizes of Spacecraft:
I have a few ideas on ship size. A cessna 172 can fly at 123 knots (140 mph) and weighs 2.25 tons. A F15-C Eagle can fly at mach 2.5 (1650 mph) and has a max gross weight of 20 tons. A Nova spaceship needs to be able to leave Earths atmoshere so it must be able to achieve 18,500 mph. The space shuttle can do so and weighs 1,600,000 lbs, or 800 tons and can carry 25 tons payload. A fully loaded 747 weighs 800,000 lbs. So, accounting for futuristic improvements such as more effecient engines, but adding weight back on for armor, shields, and weapons, I could see a space fighter being an 800 ton monster easily. Modern naval carriers displace 100,000 tons and carry 85 aircraft. Since going from F15 to space shuttle is an increase of a factor of 40, I believe a space carrier carrying 85 fighters would weigh 4,000,000 tons.
But let me lay down some Nova assumptions
1. Ships of all sizes can land on planets
2. Shields are advanced enough to offer protection from just about anything
3. Even small ships can achieve FTL travel
Now in terms of futuristic starship defenses, here are my basic ideas. Shields in Nova seem to be very similar to the shields in Star Wars, capable of stopping lasers, projectiles, whatever. Also the shields in Nova scale with the ship, the larger ships are able to project stronger shields. My thoery on armor is based on NASA's Deep Impact mission when they crashed a probe in to 9P/Tempel. To protect the probe on final approach to the comet, they used several thin sheets of copper spaced out in layers on the front of the probe. For a few kilograms it could stop a ball bearing moving at 60,000 mph. Now imagine a capital ship layered in dozens of layers of armor that are several inches thick. Anything passing through would suffer from refraction. It would take weapons of catastrophic power to penetrate that kind of defense, especially after defeating an energy shield. It should take an entire swarm of strike craft to take a capital ship down.
As for weapons, small ships would probably try to deliver missile or torpedo based weapons because they would lack the powerplant for excessively overpowered energy weapons. Large ships would use more energy based weapons because they could support the power requirements and that would extend their battlefield endurance. Capital ships would also likely carry missiles and torpedoes as fire and forget weapons for hit and run or nuclear ordnance for orbital bombardment. Capital ships would also be very dependent of point defense weapons for protection.
In space tactics, there would likely be two phases: the stealth phase, and the engagement. In the stealth phase, the opposing sides manoeuvre on each other silently, hunting and hiding. Once contact is made, they turn over to active scanning and jamming. Decoy craft, small pods that broadcast ship like signals, would be effective because visual confirmation of targets would be nigh impossible at space combat ranges.
In strategic terms, even if strike craft could achieve FTL, carriers would be important as a refuel/rearm station in enemy territory. Otherwise the small craft would have to jump all the way home before returning to the action. That would make the carrier the center point of the fleet. As carriers would have obscene defenses, direct combat capital ships would likely be required to engage them. Supercapital ships would likely be rare, as rare as carriers, but medium capital ships would likely be common because of thier survivability and versatility. Fleets would have ships of all sizes up and down the scale to operate effectively in the game of space rock, paper, scissors. Strike craft swarm counters destroyer, destroyer swarm counters heavy cruiser, heavy cruiser counters carrier.
Those are pretty big assumptions. Fighters would have to be designed for atmospheric flight, and larger ships would have to have a massive gravity dampening field in order to keep from plummeting to earth in a ball of flames. I wonder if atmospheric combat would ever be needed or worthwhile, when a ship parked in orbit can turn the whole planet into a nuclear wasteland or selectively eliminate the planet's air/sea/ground defenses with Point Defense. But its nova, lalalala.
@nfreader, on Jul 6 2008, 07:50 PM, said in On Relative Sizes of Spacecraft:
I thought I'd pop in for a bit and voice my opinion.
I highly doubt we'll see lasers in common deployment. At most, they'll be turrets on larger ships and space stations mostly for point defense. In the long run though, they won't be useful against other ships because those ships will be heavily shielded against atmospheric re-entry and whatnot. I'd imagine that higher-caliber bullets would be much more effective (especially at close range). Their low speed and energy (compared to lasers) will be more effective against space ships. Especially considering that armor (unless considerable advances are made, which they won't be) is heavy and therefore expensive to ship into space. Missiles won't be as effective due to their low-speed, cost of fuel and engines. You'd be more likely to see high-powered rail-gun type weapons shooting bolts of metal made out of lead.
In short, we'll start seeing the space shuttle armed with weapons similar to those on modern fighter aircraft.
...I should go now...
Its kinda Rock-Paper-Scissors when it comes to space combat. Lasers are relatively ineffective as a long range offensive weapon, but the best choice for short range Point Defense. Missiles are a decent choice for both PDS and long range. Railguns are useless for PDS, but effective at range.
If there is very little mass involved, a highly accurate laser PDS can vaporise a railgun shell, taking a lot of the bite out of its sting.
@warlord-mike, on Jul 7 2008, 07:59 AM, said in On Relative Sizes of Spacecraft:
Just as an aside that I want to contribute:
What if Tachyon-Based Weaponry or Drives become available?
I would like to underline that Tachyons, as stated in the article, are HYPOTHETICAL. Meaning they're just an idea, but there is considerable study into the particles.
The key to Tachyons is they have what is known as "Imaginary Mass." The best example is when you are out playing tennis. For the infinitesimally short time that the ball is in contact with the racket, it technically has an imaginary mass (I remember seeing this on the History Channel, but I can't remember specifically how it's worded).
With this in mind, if Tachyonic Weaponry/Drives/etc. become used, the projectiles or ships could theoretically reach their destinations almost instantly.
Invoking Tachyonic or Warp-Drive technology opens a very different ballgame. Technically we have to invoke some form of FTL in order to make galactic travel possible, but in turn this means that space combat becomes reduced to simply warping a nuke into the enemy ships bridge and watching them blow up from the inside out, with no way to stop it. So it kinda strips all the fun and romance out of space combat.