There may be a great deal of them.
Since I've started so many topics here asking for help on a problem I may have had or am having, I started feeling guilty and so I'm going to start one topic and put all my problems in here. Things should be made a bit less messy that way.
Anyway, I'm having some weird sort of problem with swapping out systems; I need to be able to use a different set of systems for CTC-C so I don't have fighters and capital ships flying alongside each other and fighting each other. Things would look very comical if I did that. I copied all the systems from CTC-F (The "stock" scenario, since CTC-C is technically a plug-in) and put "!b7001 & !b7002" in their visbit fields. This way, players will be able to use their old fighter pilots and make new CTC-F pilots along side CTC-M and CTC-C. I've tested this and it works.
Now, the second copy of systems for CTC-C (starting from RID 300 and up) have "!b7001 & b7002" in their visbit fields. The char for starting CTC-C pilots sets b7002 on pilot start, so it'll hide the CTC-F systems and replace them with the identical CTC-C systems. (Just as a note, b7001 is for CTC-M if it ever gets finished.) At the moment the CTC-C systems are devoid of any ships traffic, but this is music to me nonetheless.
My main problems are as follows;
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Fighters surround the player when he/she first enters their ship. The problem with this is that they player will be able to play rock-em sock-em with the fighters there, but so far I have lost to the staff ships. I must be rusty. But this isn't my worst problem, so far...
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Capital ships are extremely vulnerable to ionization. The AI seems to handle it fine, but player ships will be paralyzed for a short time by ionization. That was the cause. The effect here is that the player won't be able to duel in the system with the EMP generator. They'll get creamed. I've tried it. The scary part is that I've replaced the EMP generator in the CTC-C version of the system with a nerfed EMP generator, and replaced the str# to reflect this, but when I enter that system, no changes are evident; the EMP generator paralyzes my ship, the old message buoy string appears, and even the debug log shows that I've entered the old system, (flipping system 134, instead of 305) and the system has no fighters in it. Nothing, just like it should, except it isn't the new system. It's extremely weird.
Can I expect any help on this, or am I stuck in the mud?