yes, I know. I should have 36 of each, but I am not sure. when I make the sprite, I used to have the problem that it would pause at the end of the cycle, but I fixed it by starting at frame 9, and going to frame 45.(I would set the animation from 1 to 54) that way, there was 90 degrees rotation before and after the cycle I was using. the one time I got SpinApp to work, it worked perfectly.
I will try rendering again, to make sure I have the correct number of frames, just to be sure.