New question: how do I design one ammo type for several launchers to use? I know EV can do this because wrathii variants stack for the final ammo count (E.g. if you have 600 of the old kind, sell the launcher and buy the new launcher that can fire cloaked plus its 300 wrathii, you end up with 900 launchable. Same goes for polaron torpedoes and multi torps. Old and new ammo types stack.
To be less vague, I've redesigned the entire railgun family. Although incredibly fast, considerably damaging, approvably accurate at medium ranges, and massively impacting, they now have reload times, are secondary weapons, are more expensive, take a little more room, but most of all require ammo.
What I'd like to do is make it so that all four railguns (100mm, 150mm, and 200mm fixed + the 100mm turreted) use the same ammo outfit but use different max ammo settings. EG: the four use one penetrator outfit, but the 100mm's max ammo may be say 12 per railgun, while the 200 would grant only 6 per gun. I thought I had it figured out by setting the four weapons to use the same ammo type (weapon # of 100mm - 128) in all four ammo type fields, but set the max ammo differently. But no, alas it does not work.
EDIT: I must have it almost right though because even though I can not buy the penetrators with any other railgun than the 100mm (which is where the ammo type is original), the other ships in the game would not use their new railguns at all (having not done anything to the ship code, which has the railgun ammo at -1 and thus unfireable now that they require ammo). Now after giving them all an ammo count, they fire again regardless of rail's mm measurement.
This post has been edited by Match : 17 June 2008 - 08:01 PM