So, in my plugin that I'm working on, I've decided to write some really nice outfit descriptions. Then I came across the problem: oh, wait... It's too long for the space provided. To the end of solving this (hey, I've written about twenty, and they're really fun to make. I don't want my work going to waste), I came up with the idea of creating weapons manuals that you can access and read through the Mission BBC. They'd be included free with the weapons. Just to give you a taste of a couple (people might remember a couple):
A few years back, the Shkin scientists experimented with Rauther's Light Cannon as part of their research into the Rautherion Lightning. Their results: it was awful. It was a good idea, but even that many shots are completely ineffective against Carriers and other capital ships, even IDA frigates. So, they set around redesigning it. They started by opening the interior of the cannon up into non-real space. Then, using the extra space they now had, they turbo-charged the power feed, resulting in a weapon that was only slightly larger the Light Cannon, but each shot now had the power output of a Medium Blaster. But they were not satisfied, instead choosing to overhaul the power-cycle accumulator and upgrade the galvon conduit circuitry. Final result: the Light Assault Cannon that was incredibly light, had greater range than a medium blaster, had immense power, and had a very fast power-cycle output.
One of the projects of the Shkin Corporation before it was bought was increasing shielding. The Federation had managed to do this, of course, and so had the Polaris, but compared with the total strength of the shield, there was very little added power. Shkin scientists came up with the idea of simply adding another generator, which would create a dual layer shield that would alternate with the standard, providing both increased power and increased regeneration. But they soon ran across problems. Shield generators are big, awkward devices that require a large amount of power from a special adaptor. Obviously the technicians couldn't just throw another generator in there and expect it to work. So there commenced a year of research on how to adapt the reactor's power output to match the necessary feed for the generator. Eventually, they came up with this, and a few other variants. These shield mountings take a feed from the reactor, and convert it into the positive/negative line that generators use. However, there is a cost. The extra generators often proved to require different amounts of power, and it was impossible to create one mounting to fit them all. To this end, Shkin designed several mountings, each fitting two or three of the shields. This is the highest end model they produce, capable of powering the high-end Phoenix and Aether shields, but with no backwards compatibility.
This weapon is one of, if not the, most lethal weapons ever designed by man-kind. The Wraith Cannon was originally designed and manufactured by the Polaris, until Gli-Tech-nia stole the design from them and reverse-engineered the concept. It has been available for a while, and now Gli-Tech-nia has returned wth an upgrade. By increasing the de-harmonic radio-magnetic fields that support the artificial structure of the Wraithii projectile, technicians were able to vastly increase the energy output of the weapon. While it comes with an enormous cost, weight, and a low firing speed, it is capable destroying any known vessel in record amounts of time.
Linear accelerators have long been in existence for use in science. This circular tube magnetically accelerates individual atoms and quarks to speeds approaching that of light, and then smashes them into each other. It took the think-tanks of the Shkin corporation to design a linear accelerator that was a straight tube, allowing them to shoot projectiles out of them, resulting in the experimental Particle Accelerator Cannon, somewhat like a rail-gun. But in early field tests, they discovered that those small particles have extremely low energy output upon impact. So they started over from scratch. One bright young scientist came up with the idea of using packets of pure energy instead of particles. As energy is effectively weightless, much larger quantities of it can be propelled down the tube, resulting in a much higher yield. This results in a Energy Accelerator Tube that can expel immense quantities of energy at its hapless target.
In research with Aurorean technology, scientists discovered an astonishing fact: rail-guns, when fused with energy acceleration cannons, generate not a matter bolt, but a neutron-infused particle-energy bolt. As it has no charge, it can slip between any obstacles in its path, as specified by the flight computer. In practice, this creates a shield ignoring energy bolt of immense power. While heavy and slow firing, this gun's sustained volleys can destroy a Federation Carrier by ripping through its armor, puncturing its reactor, and causing a chain-reaction that will literally destroy the ship from the inside out. This gun has been christened the Spiral Cohesive Effect Gun, as it sticks neutrons together in a spiral pattern, and then wraps them around a standard particle-energy bolt, which it hurls at high speed towards its poor target.
During work on the Spiral Cohesive Effect Gun, a group of scientists noticed that the SCEG ejected more energy than was put in. Flummoxed, they ran tests to see if it somehow converted the surrounding matter into pure energy. It did not. Finally, they reached the only conclusion left to them: they had developed a method of creating energy. This effectively shot most of the current laws of physics to the junk pile. They then began trying to utilize this energy in a reactor. Finally, after nearly ten years, they have succeeded. This reactor utilizes a specially configured SCEG to generate energy. The extra energy is funneled into the ships systems, while the original energy is funneled back into the SCEG. This cycle takes about three weeks to start functioning properly, as it needs to gain enough energy to start the cycle and continue it. Until then, you will see a small reduction in all of your shipboard systems. It will avoid taking fuel, so you won't be stranded in a system for ever and ever. You will be alerted once the reactor starts its cycle properly.
Yeah... So, my question: if I included this, would anyone actually read them? I like writing them, but I don't want to take time away from the main project for something pointless.
Off topic, I believe I saw a guide to what each of the individual require/contribute bits does. Does anyone know where that is?
EDIT:
I'd also take reviews of my writing.
This post has been edited by 101181920 : 23 June 2008 - 01:27 AM