and their relevance these days
So here's the deal. We have three kinds of images for in-game sprites (ship, weapons, planets, etc.): PICT, rle8, and rleD.
PICT support is known to be inconsistent and shouldn't be trusted. Why support its use? I don't think anybody would complain if DA made a shan editor that didn't support them.
rle8 and rleD are very similar, but because of the rle8 color palette, it can be annoying to support them in any program that doesn't have easy access to QuickDraw. Of course, as many of you know, I've released the palette to the community, but it requires looking up each ID/color whenever you want to support rle8s - not good for performance. However, that's not the main thing. The main thing is that nobody needs them! I think it's great that Nova supports 8-bit systems, but come on, even 16-bit is becoming obsolete. The Windows version doesn't even bother with them, and I doubt if there are any computers that can run OS X but can't handle 16-bit color (which would have to be a limitation of the graphics hardware). It's often recommended that you don't bother, and I fully agree.
To the point: I propose that we, as a community, retire PICT- and rle8-based sprites for good. I've been working on a utility, and originally planned to support all three, but recently decided to scrap all but rleD support, and I can't imagine that anyone is going to care. What do you guys think? Should we bother with them at all? Should the RLE tools (the ones I'm working on - basically EnRLE and DeRLE, but updated) even support rle8s? They already default to rleD only.