@0101181920, on Jun 21 2008, 12:48 AM, said in Inaccuracy:
Yes. It works just fine. Take anything and tell it -180. It'll fire straight out the back. Beams, rockets, blasters, whatever.
Some clarification regarding negative inaccuracy:
If the firing port is directly on the central axis (i.e. x == 0), then the neg-inaccuracy trick won't work properly; however, if the firing port is at least x == 1 or greater (or -1 nacht), then neg-inaccuracy will work from that port.
Potentially interesting use of this: if the firing ship has gun ports at x={-1, 0, 1}, and a weapon with inaccuracy = -45, it'll fire shots in three streams: one forward, and one to either side.
I've also had trouble getting neg-inaccuracy to work with seeker weapons. For my purposes, submunitioning from some unguided weapon into the desired seeker has been sufficient; but the submunitioned seeker will launch forward relative to the firing ship, not in the direction the parent shot was going in.
Just thought I should elaborate on some of the problems I've had with negative inaccuracies. There's a lot of potential with it, but if you decide you want to use it you should be aware of what it can, and cannot, do.