As some of you may have noticed, I'm rather militant when it comes to my game balance. You should see the page after page of damage/second/ton spreadsheet and AI ship matchup odds. It's easy enough to go in and tweak Anathema's content to hell, but I run into some problems in balancing stock Nova outfits and ships. Not in that it's hard to do, but in that I don't know exactly what to do.
The two weapons I've currently singled out for a major overhaul are... take a guess. No really, guess. I'll put the answer in a spoiler block.
Spoiler
Ionic Particle Cannon and Thunderhead Lance.
Did you get it?
For quick reference, here are a few numbers on Anathema weapons. These obviously have greater damage/second/ton ratios than their standard Nova analogs:
Improved Medium Blaster Cannon: 2.6 damage/second/ton
Super Heavy Blaster Turret: 1.215 damage/second/ton
Improved Polaron Cannon: 2.57 damage/second/ton
Polaron Turret: 1.8 damage/second/ton (and takes 2 turret slots)
For the Ionic Particle Cannon, my reasoning is essentially that a 25-ton weapon that, in Anathema (with the "beams do half damage and fire simultaneously beam change) deals 1 mass and 2 energy damage per frame and is a 270° turret is crazy. That's a damage average of 1.8 damage per second per ton, and it's almost a full turret, and it only takes a gun slot. And it's easy to get if you go for the illegal version. Plus it's ionization of 60/second. And it's a beam so it really never misses.
Then there's the THL. Sure, it's short range and forward-firing, but let's look at its stats. 6 mass damage and 6 shield damage every frame. And it weighs 8 tons. That's a damage/second/ton ratio of 22.5. There's something wrong with that. Like, seriously.
So anyways, my question is this: how far can I responsibly go in trying to balance Nova around Anathema? I tried to leave most of the stock Nova resources untouched, but it just seems like leaving those resources as they are will totally shoot the plug's balance. I mean, who cares if you have a Mauler Device with 4.8 damage/second/ton when you can get 22.5 d/s/t Thunderhead Lance instead?
So here's what I was thinking: the Fed BioRelay Laser is 2 mass 2 energy damage per frame at 25 tons. That's 2.4 d/s/t (it also drains 9 energy per second). Since the THL has such short range, I think that a d/s/t ratio of 3.6 would be acceptable, or maybe even 4.8. But not 22.5. What seems appropriate to you all?
For the IPC, I think that making it a 90° turret rather than 270° is a good start. Sure, the Manticore will be hurting a bit from that, but come on, who can't just stay in it's blind spot as it is? I don't want to change its weight because that would throw off the total tonnage of the Manticore. I think it would be fair to reduce its ionization to 1/frame instead of 2, and perhaps reduce the damage slightly by making it fire more like a THL (short pulses instead of a continuous beam). This would also help the frame-rate issues that stem from 8 simultaneous Ion Cannons going off at once.
Sound fair?
This post has been edited by Archon : 15 June 2008 - 01:28 PM