Submit your nifty weapon ideas here, and we'll make fun of them
Okay, so here's how this deal goes. The world of Nova developers is always forced to fall back onto the most common ideas and make a bland new plug, or forced to endure the countless number of pages of "Nova Hacks" and create a glitchy effect that makes most people's computers crash.
In here, we're going to talk about clever designs for weapons, or other ship systems even (performance boosts, etc), that somehow bend the perceived limits of the Nova engine without actually breaking any rules.
I'll start things off, as an example.
The "Cavalier" missile system featured in Delphi uses a unique two-shot system of delivery, meaning that for every pull of the trigger, you actually fire two missiles, though you only have one instance of the item outfitted to your ship. This is done by using submunitions delivered at the weapon's point of activation. The weapon itself fires an invisible shot, which immediately detonates into two smaller missiles, just like the polaron torpedo of EVN. The nifty trick in all this? First, it only draws one ammunition charge for each firing of two missiles (the ammo is even listed as though a pair of missiles is one bundle), and second, by allowing the weapon to explode when it splits, thus calling a bööm resource into play, you can cause the missile's firing to trigger a quick "smoke-blast" animation right at the source on the ship, adding a small degree of animation to the firing of the weapon, without using the ship's weapon sprites. Other direct-firing weapons can also be set to do this, as long as you set their primary accuracy to be dead on, allowing the sub-munition to carry the inaccuracy when it's generated.
In short:
Single-ammo weapon fires two shots simultaneously in different directions but tracking the same target, and generates its own firing animation independent of the carrying ship.
Either way, go nuts!