@jacabyte, on Mar 30 2008, 01:09 PM, said in MissionComputer 4.0a5 now available:
Sorry for the 3 week grave dig, but what is the possibility that us Windows users will get to use MC? I've noticed a startling trend across the EVDC with reports that the newest version of Quicktime is crashing EVNEW when it tries to open PICT resources, and I'm worried that sometime in the future EVNEW may be rendered unusable by a software update. If that happens, the efforts of several plug-in developers, including mine, will be sent back into the stone age.
I've had a Windows version of MissionComputer for some years now; it's called 'Duessa', and there are ten points waiting for anyone who knows why. The trick is that it doesn't actually do anything useful. Somewhere around 3.2 it got as far as allowing you to open a file (the resource type weren't displayed correctly, and it crashed the moment you clicked on one), but most versions can't do much beyond displaying the about box, and I haven't tested it in a while.
Some of the longer-term work I'm doing for stability in the Macintosh version involves replacing the file-management core; the current version is based on the Macintosh Resource Manager, and so is the principal obstacle to a functional MissionComputer for Windows. The new core, called RFBlock, is mostly Windows-friendly, but I'm not sure yet whether it will be ready for inclusion in the 4.0 release. The really bad news with regard to your question, though, is that the main resource type I havent yet been able to handle in a Windows-friendly way is the PICT resource.
@desprez, on Mar 30 2008, 02:06 PM, said in MissionComputer 4.0a5 now available:
- The graphic field in the weap resource incorrectly says 0-63 is the range, where the true range is 0-255.
- The turn rate mod hint in the outf resource should say 100 = 30ş/s not 1 = 30ş/s
Thanks I seem to have already fixed the oütf one in the course of other work, and the wëap one doesnt really matter since Im replacing that RDL script with a real wëap editor, but youre right that I should go through the help tags in the older editors in case there are any other surviving remnants from EV Override.