Hello all.
So I've been working on a TC that uses all hand drawn graphics (and a story to go with it). Factions are done in separate styles. Shown below are some examples of pen, crayon, and marker.
All development on TCs had been halted due to having to work on inconvenient older machines. However, I've found Mission Computer (despite its frequent crashes) to be in the state where I can use it on my main machine. And thus, I seem to find all kinds of time to complete work.
Also in the time department, I quit my job of 10 years over a month ago. And now I have loads of time to work on this stuff.
A few some of you may recall a previous TC I had been working on. (Go back in time scenario) Well development has been indefinitely halted on that one. Mainly due to some unexpected technical constraints, that and there were some complexity issues. Now, there was an extensive "alternate ship construction theory" combined with a complex fighter system. These are interesting, and this project may eventually morph into a showcase plug. We'll see.
Anyway, back to Paper TC (name will probably change). I've been plugging away, and have some good results.
Interesting features thus far:
Wa'eks - 100% complete
Organic living bug ships drawn in crayon.
These ships are bought as a tiny larva, and as you feed them, they grow.
What you feed them changes what they grow into.
You can eat smaller bugs as food.
Females can get pregnant and grow new bugs.
Males can sell sperm on the market.
Females can also steal sperm from disabled males. (Gruesome, I know)
Weapons and ship systems are organic as well, they get different nutrients to make them grow into better weapons and systems.
Likely to appeal to players who want to nurture and grow their ship through a variety of phases, eventually into a large capitol ship
Grapen - 90% complete
Complex modular ships drawn with pen on graph paper.
Extensive use of KeyCarried ships, and ship swapping, as you buy different components.
Can change the role and loadout of carried fighters.
Changeable weapons in-flight (PD/normal in-flight turret swap, gun mode changes (spread, long-range, etc.))
Use of changing in-flight characteristics.
Appeals to players who like the idea of re-arranging their ship. Focus on medium to large ships, and commanding smaller ships and fighters.
Planned faction development:
Marker on cardboard - Large tough armored ships - probably a permanent enemy.
Pencil sketches on various scraps of paper - animated to appear "sketchy". Similar play style to stock EVN. Probably have some elements of scavenging.
One faction that features a "fighter pilot" campaign where you launch from a carrier to fight battles. You can re-arm, and change fighters at the carrier mid-battle. And if you get destroyed, you can eject. If you get back to the carrier, you can get a new fighter. --Feasibility test completed.
An alien faction made from construction paper - not drawn. Animated.
Aside from the planned fighter campaign, the Wa'eks and Grapen are probably the most complex and challenging code wise. These are the hard ones, and they are nearly done. (And it IS complex)
My original idea was to have "in space" try to simulate various surfaces. Counters, paper, wood, etc. The implementation for these things just doesn't quite pull it off. So I'm moving forward with normal space backgrounds with drawn stars.
Stellars and stuff will feature various paper items, and these items may be themed by location. Post-its, memo pads, paperclips towards on location. Crayons, markers, recyclable paper in another. Newsprint, stamps, lined paper in another.
Still working on whether asteroids will be drawn, or simply paper scraps, or both. And the same for explosions.
Here are a couple of teaser screen shots showing the Grapen and Wa'eks
SS_1.jpg (48.59K)
Number of downloads: 94
Shown are a Wa'eks nymph (left) and a young male (right), with a small Grapen ship (center).
SS_2.jpg (50.32K)
Number of downloads: 86
Here the Grapen ship has just released his "warp wings" with a small nymph (top), and a young female (bottom).
Thoughts and comments welcome.