What's involved?
So I've got a little bit of knowledge of how plug-ins work and how to do things in Mission Computer, and I was wondering what exactly is involved in porting a plug-in for EV/EVO to work on the EVN game engine. I have the official ports of EV and EVO, and as I said earlier, I have Mission Computer. Is this a mega undertaking or is it possible to do relatively easily? Thanks in advance!