please, read....
Hey,
This thread is a shameless and blatant attempt to satisfy my curiosity. Basically, when I used to like mucking around with plugs n stuff, I had a few ideas that I really liked and started making plugs for all of them. As usual they fell apart at various stages and are now sitting on my hardrive (we've all been there i think?).
But what I wanted to do was find out which would be the most wanted if I ever got round to finishing one. The chances of me ever doing so is practically nil so it's more academic than anything, and i'm interested to see what people will think of my ideas!
EV Discovery
My very first plugin idea. Yes, a TC (predictable, anyone?). But the difference with this that I liked was that instead of starting in a busy, populated universe the game actually starts off with humans at the dawn of their space exploration. Only earth and two other colonies were populated, surrounded by empty grey systems. The plan was to get the player to do astanaught/explorer type missions with similar tones to frozen heart- using subtle ideas rather than just blowing up space ships. Planets would slowly but surely be colonised, new systems unearthed (as human space technology got better) and the missions would be more of a storyline than just tasks.
Eventually the player would meet aliens etc which would drastically change the type of play, but the main jist of it was to give the player power and choice in decisions- should we colonise west, or north? do we want safe, green planets or risky industrial monsters? encourage democracy and growth on earth, or oppress the people with a regime? These choices would affect all sorts of stuff from which spobs/systs changed to the type of ships and missions availible. For example different colonies would allow for different kinds of weapons or ships available. Very complicated, but the simple nature of the universe would give time for this.
Completion: 20% (human space, 20 missions & graphics ((BRYCE IS AMAZING)) but no real progress)
EVO Galaxy Replacer
One of my favourites (and most recent). The basic idea was EVO: revamped. All the same govts, diplomacy, ships etc of EVO but completely new galaxy and a very twisted storyline. I really enjoyed this as it was a semi TC, with no work to do on ships etc giving me time to really concentrate on geography, storylines and missions.
I did loads of work on the systems, and the scale was HUGE- ue and renegade space combined (including uninhabited wastelands) were slightly bigger than the entire EVO universe. Each planet description was written with great care and detail, and then re-written once I'd developed storylines. I really enjoyed putting my own spin on the universe- on the surface UE are still the good crusaders fighting the voinians, but in reality they are a huge empire governed by a corrupt and despotic government (similar to the Rigellians in FH) using martial law and force to control their people, and plagued with internal power stuggles and politics.
The voinians are still warlike but not at all evil- mostly an industrious trading race, which the UE attacked in order to gain wealth and power. Stella Corp were a shady corporation with about 15 systs which added flavour- my idea was to have their own entire storyline which results in them taking over the UE government.
The renegades were composed of several factions and fought with eachother more than anyone else. I did this by making all spobs as a single renegade govt, and then made 3 seperate dudes in each system that were at war. So the idea was that the pirates fed more off each other than organised governments which I feel is a reflection of the real criminal world. They were controlled and manipulated by UE, mafia and other influences. I made some very good missions for these which were the most fun to play (and write).
I never got round to the crescent because there isn't much expansion on the story, i feel they have the most depth descriptions in the original EVO which makes them hard to change. I explained this by saying that human technology wasn't advanced enough to travel the wastes of space into the crescent.
Completion: 50% (all of UE & renegade space, half of voinian, 70 missions over 3 storylines)
Corruption
This plug I actually completed to a point, but never released. I took the Frozen Heart TC and deleted all missions, but kept everything else. In this plug the player joins up with the Rigellian empire. The missions were great fun to play, and the map was greatly altered at the end.
The story involved rising through the ranks of Rigellian power, starting off as a scivvy for Rigel's navy and eventually rising to be leader of the Secret Service (the monarch turns out to be nothing but a public icon which you control). Using a mixture of diplomacy, politics and war the Rigellian's expand their empire- first subverting independent states and building up to invading Magellan/democratic space.
The story is linear and the player assumes a real character- he speaks and interracts with other characters in the story. He gets more and more corrupt and evil, eventually indulging in drugs, debauchery and other evil things (one scene has him personally interrogating and torturing someone when he joins the SS). It is a journey of a character through which us, the player, only controls events from their ship- and watches our hero go from an idealistic pilot to a twisted and dark entity, influenced by his Rigellian masters.
Unfortunately, this never got released. Martin was not happy with me putting my influences into his galaxy- and I fully understand that, it wasn't made to be tampered with. However it was one of the most enjoyable and different plugs I have ever made and played- as far as I know, no one apart from myself has played it.
Completion: 100%
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