I'm trying to orchestrate a space battle in which, after the initial wave of defenders is defeated, a new wave is launched from the planet. Since dominate works this way, I'd think the engine could support it.
However, as far as I can tell, Sxxx'ing a new mission OnShipDone won't bring in new mission ships unless they're meant to jump in after a delay. No ships will magically appear from the planet, so far as I can tell.
Is there a way around this? Something using crons, perhaps? (I haven't taken the time to figure those out.)
On a semi-related note, is there any way to make a text box pop up just after entering a system----but long enough after entering the system that it's visible? The white hyperspace flash makes it unreadable if you do an Observe mission on a ship already in the system, and waiting for one to jump in takes too long in my case.
This post has been edited by Lindley : 20 December 2007 - 10:43 PM