Systs, Spobs, and Misns Oh, my!
Poll: What can you contribute? (5 member(s) have cast votes)
I can help with:
Graphics
(0 votes [0.00%])
Percentage of vote: 0.00%
Map
(1 votes [11.11%])
Percentage of vote: 11.11%
Storyline Consultant (cop-out)
(3 votes [33.33%])
Percentage of vote: 33.33%
Beta Testing (even more of a cop-out)
(5 votes [55.56%])
Percentage of vote: 55.56%
I need big help with the map mopre than anything.
This is a TC, but I dont require a whole lot of time, and if you can only help a little, thats perfectly fine. The work can be done on EV Dev Map and Shipwrite and mechanisto for all I care- but Im on a PC
All Im asking for is a few minutes a day for something that will blow the community away.
The storyline is complete, and weapons, outfits, govts, ships, and most of the mission outline is done (on paper, translating to computer now)
This was nearly finished (translation), but my mac died and can't get it to work enough to get the data.
Besides, this version will be better.
Anyone who would like to donate images (previously unreleased) I would greatly appreciate it.
There's a web site but its still under construction.
It's going to have a lot of cool things to put it above the rest, and it'll be hard to list them all... Here are the things that will really make the plug stand out:
-
Branching randomized storyline- Play it the exact same way for subtly different outcomes, or influence the galaxy based on different choices.
-
New unique weapons- EMP cannon, Hellfire Missile, Entrapment Nets, Escape Flares and many more
-
Realistic ship classes- from the Empire's tiny interceptor-class "Jitte" to the Commune's nearly indestructable Destroyers to the Republic's huge dreadnought-class the U.S.S. Titus.
-
Massive galaxy (hopefully)
-
A galaxy that will change without your help- sometimes drastically- without any influence from the player whatsoever.
Please reply. Alpha testers will go to the programming assistants, and Beta testers will come from this topic as well.