I and the other EV: Darkstar developers decided, on my suggestion, that EV: Darkstar was too large to successfully complete as planned, and, in fact, the plan was so large that it would have been less fun to play. I had been having difficulty getting motivated about the project and the amount of work left to do was still very large. Before suggesting anything, I decided to get back into the fun part of programming, and so I made a one-system, one-ship, five-spaceport TC in around 3 days, using resources that I already had for Darkstar, as well as resources donated to our project from Ragashingo and Nick Anderson that were originally intended for Aftermath. Already having a large library of resources to pull from, the work was far more fun and far easier than what I had been doing.
I suggested to my team that we expand, bit by bit, on this "new" TC -- basically shrinking the Darkstar project down. We agreed to do this, and over the past four weeks (today completing the fourth week) it has expanded (or shrunk, as it still is basically the Darkstar project) into a TC of around 15 systems with around 25 spaceports, and a number of ships, outfits, missions, etcetera - all with graphics, descs, and bug testing pretty much handled.
The backstory has changed, and so the name has changed with it. So, basically, this post is just letting you know about a name change for Darkstar and just to expect something slightly different than what was expected before. The new name is "Acheron".
As you can see: