An intriguing thereotical development question
Afternoon.
Yesterday, I came up with a question (and a theory that could attempt to answer it), based loosely off of some other games (in story and in practice).
Would it be possible to create (or at least appear to allow for) a system where ships in battle can take semi-permanent "damage" to their systems, repairable only on planets?
For instance, let's say that the Confederation Cruiser Constitution gets into a particularly hectic battle against the Rebellion. All four of the patrol ships are destroyed; the Rebel attack also damages the neutron blasters, rendering them inoperable, takes out the entire shield grid, damages the engines to 50% working capacity, and disables the proton turrets. The Constitution is saved by timely reinforcements, but the extensive battle damage will require extensive refitting. It has lost its shielding, and most of its weaponry.
How could something like the above be simulated, if at all?
The best concept that comes to mind is the use of Keycarried escape ships, with similar appearance to the original vessel. One of the main problems with this concept is that you can't allow them to be launched manually, and this also creates some major technical problems, requiring several types of ships for every one vessel that might enter combat. You may choose to skip fighters and light vessels; however, this is only a small enhancement.
It also means that if you have fighters already, you can't allow the player to escape in them, or in escape pods. While this is perhaps a minor sacrifice, it's still worth mentioning.
More seriously is the graphical and interface considerations; it clearly wouldn't be a good situation to have such ships if it was necessary to continually retarget them, and if the ship was already going at a decent clip, there may be some issues with the spawning (preventing the damaged ship from looking convincingly like the original vessel that was destroyed; it must spawn in exactly the same place at the exact same speed to function properly).
I'm not really familiar with the concept of keycarried vessels, so this could be simple thereotical fantasy.
So, in summary: Is semi-permanent damage to ship outfits/other stats possible at all, and -- though unlikely -- could it be done elegantly, without significant believability issues in-flight? I find it doubtful that it, even if possible, could ever be done at minimal resource expense, but if it's possible, then.
Edit: Replaced "the only" up when talking at the beginning; I have no real clue what I'm talking about, and it isn't the only listed problem anyway; thus, it was clearly false.
This post has been edited by Consul Bob : 26 October 2007 - 01:10 PM