Ambrosia Garden Archive
    • In the original Escape Velocity, about five years before Nova, it was fuel. That's why it's still called that.

      NCB's used to be Mission Bits.

      Bounty Hunters used to be a Kestrel that showed up in every other system to harass you because you'd dominated Pirate bases.

      Argosies were a medium-large freighter that could be upgraded into something decent, but usually a stepping stone before getting a Corvette.

      The Rebellion was Red.

      It's sort of like legacy code, but for a video game.

      This post has been edited by Eugene Chin : 21 October 2007 - 03:48 PM

    • Go, red team!

      Sorry, couldn't resist. I always was a rebel at heart.

      EV and EVO were the games that always held more appeal to me than EVN. They were simple, spartan, retro, and had realistic stories. You never became a demigod in EV.

      This post has been edited by Shlimazel : 21 October 2007 - 03:55 PM

    • @shlimazel, on Oct 21 2007, 04:52 PM, said in Dudes that leave and don't come back:

      You never became a demigod in EV.

      Which is one of the things I'm doing to make Nebula a better storyline than stock EVN.

    • @shlimazel, on Oct 21 2007, 01:52 PM, said in Dudes that leave and don't come back:

      EV and EVO were the games that always held more appeal to me than EVN. They were simple, spartan, retro, and had realistic stories. You never became a demigod in EV.

      Yes you did... "They'll try to kill with a forkliiiiiifft!" 😛 But I do agree with you on their appeal.