To help on descriptions
Well, in my time on the boards, I have seen some quite interesting facts about how the various parts of EV work. By this, I do not mean the game engine, I mean things like hyperdrives and blaster cannons. I thought that it might be helpful to assemble a list of these, as they could help in writing detailed descriptions. You can't write what you do not know. I would appreciate it if other people added their own observations, especially if they added how they found this out. All observations are open for debate if someone disagrees.
So a couple notes:
Hyper drives:
There is a minimum velocity requirnment to jump to hyperspace, as emphasized by the fact that you cannot jump while you are under the influence of a tractor beam.
The amount of fuel used goes up as the mass of the object being transported goes up, as larger ships usually carry less energy, even though they should have larger energy cells.
The velocity of travel in hyperspace is affected by the mass of your ship, as larger ships take longer to jump that distance.
You must make a powered "dive" into hyperspace, as if your ship gets disabled in the process of jumping to hyperspace, the jump is aborted.
The fact that energy is not used or affected by the standard electricity power of the lighting and other such things indicates that energy is not electricity.
That's all I can think of right now, so I hope this thread will be helpful to people.