Disclaimer: I'm not asking for help about masking.
So, when doing masks for the Titan in Anathema, which is large and has a lot of straight edges, I started wondering something. Since anti-aliasing makes the sprite smoother looking by essentially blurring between the background and image to create something of a mock-transparency, could the same thing (hypothetically) be done with masks to make them grayscale instead of B&W? The effect would be something like a semi-transparency with whatever the ship is on top of and the background, but only in a fine line around the ship, which would create, in effect, real-time anti-aliasing.
I know the Nova engine can't do this, but would it theoretically be possible?