I finally got that damned render finished after over 175 hours of processing. Processing that I couldn't interrupt. Processing which didn't let me use Maya and slowed Nova and MC down by like 90%.
I'm really, really bitter about this bloody thing. But it looks nice!
A little status report for those interested in Beta for the second installment of Anathema: I ended up taking the plot further than I had originally intended in the second chapter, hence the 4-day delay on beta release. I'm now scripting the final mission, and will probably get the beta uploaded and distributed by Friday evening.
Finally, a hats off and sincere thank you to all the wonderful dev community for all the wisdom they've doled out to make this possible!