@reinierk, on Aug 14 2007, 05:41 PM, said in Battery pack renders:
I;m trying to improve my Blender skills (can't make a decent space-ship yet :D) so I figured I wanted to begin with some basic outfits...
I've rendered two battery types. The first is basic (say 1 jump), low cost, low mass... The second is more advanced (more jumps), higher cost and lower mass (this is relative, not absolute).
I'm not happy with the first render (the battery caps are odd, I already changed them) and I need more detail in the second to make it less dull...
What do you think?
**I like the graphics very much.
However, my own nit-picky issue might be with the actual use of the batteries. Since the second is just the first with extra conduits leading from the power sources, how does that give it more energy for hyperspace jumps? Maybe a few extra batteries, like a set of twelve or something, would make it more obvious that it gives substantially greater fuel and thus more hyperspace jumps.
Obviously, you could make up any explanation for this and I'm just quibbling over useless details. You do say that the second render is somewhat dull, and I'd agree partially with that assessment. Perhaps add some circuitry or small additional battery packs on the large metal piece in front of the batteries?
_bomb
**