- updated
Update: see my last post for another question.
I'm trying to get a little feature of ARPIA2 fixed, but can't seem to find a "perfect" way that works.
There are seven types of Akarui & Hayai fighter bays in total (4 Hayai, 3 Akarui), and the idea is that you can buy a maximum of four.
To stop people from buying more, I used simple counter cröns (and so it counts up to four bays), and so basically, a player has to land on the planet again to buy a second bay (IIRC).
It's not satisfactory, but it's the best I could find (back then).
To re-enable players to buy bays, I used another counter crön system, but the other way round (if the player sells one and has four originally, Nova will now register him/her as having three bays now).
The problem comes from players selling multiple bays at once, because in that case, the counter is only started once, and Nova therefore thinks the player has only sold one bay.
All this could be worked around if "null" cröns (which I define as being cröns with no duration, "preholdoff" or "postholdoff" whatsoever) work(ed).
But I seem to recall testing it out a couple of years back, and I believe it didn't work. Does anyone know whether it does?
(yes, I'm lazy)
Basically, if they don't work, I'm trying to find another workaround.
I've been thinking about invisible oütfs, but that wouldn't help as a counter unless I'm missing something.
And I've been also thinking about mďsns, but then the problem is I'm not sure whether the mission would 1) appear immediately in the outfitter (invisibly, of course I know that that much works) 2) reappear multiple times despite the fact it's been offered once in the same place (and has auto-aborted).
Any ideas, or more concrete info on how to emulate the behaviour I'm looking for?
This post has been edited by Pace : 24 July 2007 - 03:37 AM