Either a bug or an interesting discovery
I was working on the wingmen for the next version of EVN Paintball, and I am using a mďsn that grants escort ships as special mission ships. For some reason, they don't fly in the normal fleet formation. If they come within a certain proximity of my ship, they turn around, stop, and stick there in space around my ship, as if they're in a tractor beam or something. If I move my ship, they turn with me but stay where they were in relation to my ship.
In the mďsn resource, the ships are set to protect the player, the player's goal is to escort them, they jump in after a delay, and they are set to follow whatever system the player is in.
The shďp resource is set to an inherent govt that is xenophobic and always attacks the player, but in the düde for the mission, they are set to a different government that never attacks the player but is still xenophobic.
The ships are also extremely fast and maneuverable, if that has anything to do with it, although the AI can fly them perfectly well in other situations.
Any ideas about what could be causing this or how to fix it? :huh:
Edit: screenshot.
weirdfleet.jpg (32.78K)
Number of downloads: 41
This post has been edited by Nil'kimas : 10 June 2007 - 01:15 PM