Ambrosia Garden Archive
    • A question of ship creation time


      Hey this is to all the 3D ship designers out there...

      About how long from start to finish would it take you to create a ship and make a sprite for EV Nova...

      I'm considering teaching myself a 3D program to start designing the ships I have both a PC and Mac so cross platform work is no problem.

      Say for example i want to create a 3d version of this... at the moment i'm using 2d images spun by SpinApp4
      Posted Image

      I want to make a 3d version that looks like the stock nova files I've found the tutorials across the web and i realise it will take me sometime to get it going good but...

      How long does it normally take?

      Which 3d Program for Mac?

      Which 3d Program for Windows?

      This post has been edited by Lostpinky : 11 May 2007 - 07:33 PM

    • Hunting through the forums i found the following as used by EV plugin developers

      Maya
      Lightwave 3D
      3DS Max
      Strata 3D
      Cinema 4D
      Animation Master
      Cararra
      Blender
      Cheetah 3D
      Wings 3D
      Bryce
      Terragen
      Mechanisto

      I know this is very subjective but which is the easiest to learn as i have never done 3d design before in my life.

    • I'm told Wings 3D takes the shortest time to learn but Blender is more powerful. I managed to learn the basics of Blender pretty well, I even managed to make a ship with it. I'd go with Blender.

      This post has been edited by JacaByte : 11 May 2007 - 07:39 PM

    • You can spend essentially arbitrary amounts of time on a ship model; there's always going to be some refinement you can add. As you become more skilled, however, you'll need less time to attain the effect you want, and you'll understand how to create more and better effects.

      The ships in EV Nova are, essentially, professionally done. To go from a straight-up beginner to making something that will mesh well with them would take you months, if not years, of practice, regardless of what program you choose to use. I don't want to discourage you; this is simply how things are. I've been working with 3D programs for a long time, off and on, and with Blender for about a year (again, off and on), and I'm still not remotely close to achieving that level of detail. Most ships I make get about a week's worth of attention or so, and the last one I made came out like this:

      Posted Image

      Now, in my personal opinion, that's not a bad ship. I rather like it, anyway. It's still not up to the quality level that EV Nova ships have, and organic ships tend to be easier to make look good than mechanical ships, in my experience. My best mechanical ships don't have a patch on EV Nova ships. They're better than they were when I started, mind - a lot better. But I've a long way to go yet. Here's an example of a mechanical ship I did - a simple missile drone.

      Posted Image

      Again, it's not a bad ship; it'd fit right in in EV or EVO. But it's not remotely up to meshing well with Pipeline's renders.

      Personally, I'd still recommend giving it a shot; I find modelling to be a highly enjoyable pasttime (most of the time, anyway!), and any kind of art is good for your brain. But you should have realistic expectations.

    • Don't spend any money if you're just using something for your TC, don't use Mechanisto if you're trying to emulate anything as complicated as SG-1 ships.

      Basically, go with Blender, Wings, or a combination of the two.

    • Well as i've been playing with blender i'm no closer to my goal than i was last week... its interesting though and one day with more time i might get further into it but i think i'll stick with programming side of things and leave the graphics to some else who can handle them properly. i already have some good models but i can't figure how to spin them properly so if anyone is interested in joining the TC please see the website in my sig.