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Originally posted by Thunderforge:
-The screen two screens left of Fantrima is blocked for unregistered users. But is there really any reason?
There is a simple explaination for why this was done. In version 1.0.0 the square was NOT blocked. When version 1.0.1 came out, the square WAS blocked for unregistered users. Why? Simple. The part of the Garendall map accessable to unregistered users is a perfect rectangle. The area accessable stopped at a particular line; the western line was two squares west from the 'Fantrima' collumn. Thus, anything two squares west from the vertical Fantrima squares was blocked. I assume they just wanted to correct this small inaccuracy.
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-On Morgo's map, there is a sign in the middle of the trees.
Trinity bug. The sign just needs to be moved north about 50 squares.
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If Morgo were an evil salesman and the selling of termites were really scams (and the game reflected that), then I think that he should stay in the game.
The woman in Nohgra village calls Morgo, "My foul little brother." So yes, it seems you are correct.
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-A discrepancy as to whether Cyclops or Cyklops is the correct spelling . .
It's spelled 'Cyclops' in mythology. It's spelled 'Cyklops' in PoG. It seems to have been this way since the game was created. I don't think this is really a bug.
I have a few more bugs to add to the list:
Coldstone Bugs:
-- A VERY annyoing bug that turned up when I updated to 1.0.1, was that the Map Editor cannot be brought to the front (at least in OS X); it always stays in the back, making it very hard to work. This also seems to happen with the animation editor.
-- In OS X, generating a map preview crashes the game.
-- Altough this might have been answered before, whenever I create a map, it appears all pixelated in the game, the map preview doesn't work, the game buttons don't work, and scrolling is ugly.
PoG bugs n' new features that would be cool:
-- The town of Dernath is useless (without Spells Expander and WoC) once you have cleared the Cyklops and warned the garrison. Of course, my Dernath Merchant plugin fixes that, but it would be cool to have this included in the game (you have my permission to consolidate the plugin into the game if you want, as the source is included).
-- When the Damsels in Distress plugin is active, all the goblins in the game get 2x-3x as hard. This makes it nearly impossible for the conjurer (or ranger) to get out of town to the north with the plugin active. This could be fixed by RD changing the NCP name of his goblin, or the name of the PoG goblin being changed.
-- It would be nice if the two unused NCPs (Ice Imp and Vorkt) could be inserted into the (standard) game at some point, and having descriptions in the Learning Tree.
-- When you kill Decimus the DeathKnight (the opposite of a LifeKnight, heh heh), it says "The remaining Ghouls burn down to ashes". However, the Ghouls do not actually disappear if one is close enough to see it, and they are still there if you come back later. Probably just me nitpicking, but this would be more 'correct' if they disappeared.
-- If the Litlith shield is the standard shield used by Liliths, they seem to drop them far too infrequently.
-- The game could benefit from a few more maps and places to explore. If you look at Stark PoG DevToolz map, you can see that there are plenty of maps that are unreachable. While the game doesn't NEED this, it would be cool if there were a few more maps and caves to explore.
-- Neither Spells Expander nor Trinity includes a spell that lets you view the overhead screen as an eagle eye does. It would be incredibly useful if such a spell existed.
-- More items in the guilds?
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by the way, if anyone here as RealBasic experience or is interested in being in the beta list for Coldstone or PoG to help me out, let me know and I'll add you.
I would be more than happy to be a PoG beta-tester, but my...damn...modem (hits modem) is a bit slow to be downloading huge beta files, and the update itself. Perhaps by the time you are ready to beta, my family will have DSL.
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It seems to me that IRC is a lot less friendly than the boards, LifeKnight
-Divals