@werhner, on Mar 2 2007, 02:04 AM, said in Should Fighters Be Able to Kill Capitol Ships?:
I think each plug-designer needs to sit down for a few minutes before starting their respective plugs and figure out how much they want their plug to resemble a Hollywood movie. If the emphasis is on showing the average player a rock 'em, sock 'em action movie of which they are the star at all moments, then I think the "balance fighters and cap ships" argument is fine. The status quo, i.e. the stock scenarios, is the best choice for wooing most players. Peope who want a space simulator instead of space adventure/arcade play other games. However, if the emphasis is on making the universe more believable, then you just can't have a single character within the game (the player's pilot) always be in the privileged position.
Hmm โฆ Nice ideas but, as so often, the problem with it is two-fold: first, EV is, in essence, Asteroids++. It is an arcade game. As we're discussing in another thread, EV players get irritated if a hyperjump takes 30 seconds, while players of Oolite may not mind if it takes 30 minutes to travel from one world to another. Second, the player is always going to be in a privileged position (the centre of the screen, for one thing!). You can't get away from it. The AI is really dumb, and any even slightly capable player will always punch way above his weight.
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Another point: I think for a believable universe, there should be a host of ships that a player will have no reason play. For example, I've created ships that are just to add depth to universe; not everything must fill a niche. Sailcraft racing between suns is a good example: no ability to jump on the ships, horrible acceleration, no weapons or shieldsโฆ
But why are these people racing? Because there's money bet on it, probably! So it's only engine limitations stopping the player from participating too, because most players would want to, I think.
Actually, with a little creativity, you probably could add racing in some form - although it would have to be inter-system, rather than intra-system.
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Another idea: a "wrecker" type ship designed to simply haul scrap metal from old battles back to a refinery. Sure, it might be a good string idea, but compared to the strings where the player decides the fate of the world single-handed, it would be a rather boring string and the unique ships involved with it would simply be another way to add depth to the universe.
Why go to the effort of hauling metal back from warzones? Because it must be an economically viable way of getting raw materials. If it's economically viable, there's money in it! So, again, this might well be something that the player would want to do at some stage of the game. In this case, unlike the racing, it would be something that was very easy to do with the current engine (using custom asteroids which look like battle debris).
From your posts, I wonder if you've played much aside from Nova. In EV terms, Nova - where you can't move for tripping over 'fate-of-the-galaxy' missions - is the exception rather than the rule. Most editions make you put a bit more work in before you can hope to get anything like that.
This post has been edited by pac : 02 March 2007 - 06:02 AM