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No offense pipeline, you're great and all, but some of us just don't have the expertise to get it done quickly.
Or even if we have the expertise, somewhere along the line it gets to be a real drag doing the same thing over and over again with a few modifications or slight changes, or dispite the fine example that ATMOS has thrown at us we just can't compete. And although I can't say this for anyone else, this whole topic here has done more to make me feel crappy and dismal about the chances for finishing my tc than just about anything else in the last four years with the possible exception of the whole dev team fiasco- this gauntlet that has been thrown down feels as if it was raked across my face first.
Even if along those lines I could delet all those empty systs and placeholder missions and release something playable now, as it has been said- its' just not a motivation for me like that. I want a finished product, not a chance to fly around and land on the planets that I've already written, battle the ships that I spent all that time making and coding and playing the missions that I created. After the time spent making that content among the last things I want to do is spend more time playing it. I have a clear 'artistic' (if you will) goal in mind and gauntlet or no I'll stop working on it if I can't put it out the way that I see it being when all is done before I release something that I consider substandard.
And I mean absolutely no disrespect to ARPIA 2 or Pace or Pipeline or other affiliated parties. This is a frustrating and touchy topic for me.
This post has been edited by rmx256 : 02 January 2007 - 05:20 PM