A snip from the version I'm looking at:
Quote
You enter the energetic bar to find Len. After speaking with him, you decide to order a quick drink. While you are ordering your drink, you spot an attractive young man out of the corner of your eye who seems to be watching you. You instantly recognize him as one of your {b9997 "husband's" "wife's"} unwanted suitors. You know he is very violent, and has several "connections." Not wanting to cause a disturbance, you decide to leave the bar, forgetting about your drink.
As you return to your beautiful {b9997 "husband" "wife"} you catch a glimpse of the young man, following at a distance. You quickly decide that it would be wise to leave as quickly as possible.
Unless this gets written out later, you have already conceived and introduced a character with the motive to kidnap the player's spouse (An Unwanted Suitor,) as well as the means to do so (Several "Connections.")
Motive. Means.
Opportunity.
You could have him be the kidnaper.
(After this point I'm just rambling things off)
If he's looking to kidnap the player's spouse, there would be both difficulties and opportunities from his perspective.
Tracking a space-going couple, while not impossible, would be difficult across a wide galaxy. He may try waiting for the player to come to him. Of course, he's not just going to sit on Vrenna, freezing his tail off, hoping the player suddenly starts trading in Ice Lizard pelts. While the image of a villain sitting chest deep in the snow on an out-of-the-way frozen wasteland crawling with monsters is amusing, it isn't very practical. One thing your villain could do is try waiting somewhere the player is likely to come to:
- A major port
- An event or festival on Kawaii-Neko that the player doesn't want to miss
- Stage an accident against a relative of the spouse, forcing a return to the homeworld
This last option opens another angle; getting the player to go where the villain wants him to go, for example:
- The villain puts out an ad on the Missions BBS that he needs a consignment of goods picked up on Viking and delivered to Altia by a certain date, then tries to arrange it so that the player is the only one offered the job. The villain could try to hide his direct involvement through a series of dummy corporations.
Even if you have him slated for some other plot, he could turn up again. After all, if he isn't taking 'No' for an answer, he probably isn't taking 'Failure' as his final word. Alternatively, you could take any of what I just said and have any other entity attempt the same for different motives.