@orcaloverbri9, on Aug 30 2006, 04:23 PM, said in Confused:
The one thing I'm not sure of is how much it adds or subtracts when you annoy one of its enemies or allies. I'll do a test sometime later.
Testing results:
- despite my prior beliefs, the pilot log shows the total status "points", rather than the tolerance-adjusted ones
- when you invoke a government's disable/board/destroy/smuggle penalty, that same value is added to your status with other governments, and presumably is subtracted from ally governments*
*The game changes this somewhat for systems outside the current one. A certain amount is subtracted for each system - i.e. in the current system it will be the base amount, but in systems one jump away it will be less, in systems one jump away it will be even less, etc. I am unsure how much it subtracts - whether it's a fixed amount, whether it's proportional to the base amount, and whether it's linear. What I do know, from prior tests, is that the higher the penalty, the farther away it affects. A low penalty like 10 may only affect a couple systems nearby, but a high one like 100 will affect systems significantly farther away. This is, I might add, in contradiction to determinations made by others (COUGHBELTHYCOUGH) which stated that systems a set number of jumps away (I've heard three and more recently two) would be affected.
(Don't worry Belthy, I still love ya. :))
I think it's probably a proportional decrease with the distance in systems (e.g. 50% of base amount in a neighboring system, 25% in a systems two jumps away, even less for a system three jumps away, etc...), though I don't know how the proportion decreases with distance (if I were to venture a guess, I'd say exponentially decreasing). This belief that it stops farther than two jumps away is merely due to the fact that the penalties in the stock Nova scenario are not really big and any effect farther that two jumps away is rounded down to 0 for most of them, while with higher values (like 100) the effect doesn't reach 0 (even with rounding towards 0, or truncation, as it's how it probably rounds) until a somewhat larger radius.