Ambrosia Garden Archive
    • Don't Fire at Fast Ships


      doesn't work?

      I've tried a bunch of different guidance types but with all of them this flag doesn't work. Testing against vipers/anacondas which both have very high turn rates. Can anyone shed any light on this or is it just broken?

    • Is "fast" defined anywhere?

    • I'm going with Apple Core. Turn radius isn't necessarily speed. Try against a ship with really high top speed or acceleration, then both. Also, check for flags that mark a certain ship as BEING a "fast ship". For testing the weapon, I'd suggest making a ship and dude or pers copy in a plug-in and changing its stats and turning it into a test target ship. I'm not sure how all the dude and pers odds work, I never could figure that one out.

    • Bible defines "fast ship" as turn rate > 30.

      Now there's a chance, perhaps a good one, that only the AI cares about this flag. Have you checked to see if NPC ships will fire your weapon at, say, you, when you're in a fast ship?

    • There's just one little problem with that suggestion:

      FROM THE 1.0.A NOVA BIBLE:
      			   0x0008		   For guided weapons, don't fire at fast ships
      								  (ships with turn rate > 30)
      

      This seems fairly clear, don't you think?

      Anyway, I don't know why Nova is apparently ignoring that flag. You've made sure that the flag is set properly using ResEdit/Rezilla's TMPL editor (showing the hex code), right? Also, you are testing with AI ships that use that weapon?

      Edwards

    • I'm pretty sure it only applies to computer ships.

    • It is most definitely a hint for the AI, otherwise why limit the kind of targets that can be targeted in such a way?

    • @zacha-pedro, on Sep 6 2006, 08:36 PM, said in Don't Fire at Fast Ships:

      It is most definitely a hint for the AI, otherwise why limit the kind of targets that can be targeted in such a way?

      Game balance. Especially seeing as the AI doesn't try to dodge missiles that it could easily dodge.

    • I've tried it AI to AI too and it still doesn't work. I'm pretty sure in EVO it worked even for the player.

    • In evo, that flag was also affected by the game speed preference. I remember when I used to play the game at 255%, UE warships when being hostile to me would never seem to fire missiles at me or at any other Voinian warships, yet when I changed it to 100%, then they started firing those missiles. Double speed also seems to have an affect as well I think. But I assumed that if this flag applied same to the player in EVO, I would of expected the same thing from EVN, but maybe this time I guess the rules to this flag is different, IDK shrug.

    • Well in the lack of any answers I'm just going to assume this is a deprecated flag, made redundant by AI upgrades or simply never upgraded to work with other Nova engine changes (like turn rates) due to lack of usefulness.