@guy, on Aug 26 2006, 03:24 AM, said in Point Defence:
Second, there is another more obvious question than the PD problem which also needs asking: Why the heck is the Krait near indestructible? It has two points of armor and no regen.
Finally, both the indestructible Krait and the bad PDs can be fixed by removing the Plunder flag from govt 129. I have no idea why :huh:.
AHA!
Point #1: Pirate AIs can decide whether their weapons disable or destroy, if the "disable only" flag is not set.
Point #2: A ship with less than 3-10 shields cannot be disabled.
Point #3: If the AI has decided to disable a ship, and that ship has too little armor, it will be neither disabled nor destroyed.
Now, I can see two reasons why the PD weapon would stop firing:
- When a ship has 1 armor, the game gets confused about its alive/dead status, and disables the automatic weapons.
- When no enemy is trying to destroy you, the game fails to tell the PD AI that it has any targets. This one seems slightly more likely, given that the problem went away when Guy removed the "Pirate" flag from gรถvt 129, but guess #1 could be checked by removing that flag and making all weapons disable-only.
Edwards