Well, i just instaleld the game about a week ago, so i doubt its that. And theres no other plugs running except one that gives a few outfits, so im not sure. The debuglog doesnt say anyhtign about a Hypergate unless im blind. :huh:
Heres the debuglog just in case:
EV Nova debug log
Output on 8/16/2006 at 5:58 PM
game engine was compiled Jun 24 2006
game engine version is 1.0.A Windows
opening data files & loading prefs
initializing monitor
initializing QuickTime
building trig table
opening platform tool
opening file tool
opening draw tool
opening interface tool
opening registration tool
initializing arrays
opening data files
opening files in Nova Files folder:
Nova Data 1.rez
Nova Data 2.rez
Nova Data 3.rez
Nova Data 4.rez
Nova Data 5.rez
Nova Data 6.rez
Nova Graphics 1.rez
Nova Graphics 2.rez
Nova Graphics 3.rez
Nova Ships 1.rez
Nova Ships 2.rez
Nova Ships 3.rez
Nova Ships 4.rez
Nova Ships 5.rez
Nova Ships 6.rez
Nova Ships 7.rez
Nova Ships 8.rez
Nova Sounds.rez
Nova Titles 1.rez
Nova Titles 2.rez
Nova Titles 3.rez
Nova Titles 4.rez
opening files in Nova Plug-Ins folder:
Galinthor Data 1.rez
Galinthor Graphics 1.rez
Galinthor Ships 1.rez
Galinthor Ships 2.rez
manitcore.rez
Mass Retools.rez
ShipTargets.rez
SwissArmyKnife.rez
loading sounds
creating window
main window rect: (0, 0, 1024, 768)
initializing sprite world
creating scratch frames
creating offscreen buffers
starting music
initializing strings
initializing status bar
initializing objects
initializing buttons
loading object data
warning: assuming implicit reciprocal link from Peflek (402) to Mugeuh (1129)
warning: assuming implicit reciprocal link from Xeom-Gheu (1130) to Molliari (411)
warning: assuming implicit reciprocal link from Xeom-Gheu (1130) to Allarei (405)
warning: assuming implicit reciprocal link from Dibudei Prime (1131) to Teft (401)
warning: assuming implicit reciprocal link from Xeomina (1133) to Dibudei Prime (1131)
warning: assuming implicit reciprocal link from Xeomina (1133) to Deadly Duel (1132)
warning: assuming implicit reciprocal link from Senyavin (1134) to Teft (401)
warning: assuming implicit reciprocal link from Budea 9 (1136) to Obiduru (1135)
warning: assuming implicit reciprocal link from Ge-Tu (1137) to Budea 9 (1136)
warning: assuming implicit reciprocal link from Ge-Tu (1137) to Obiduru (1135)
warning: assuming implicit reciprocal link from Ayabeda (1138) to Ge-Tu (1137)
warning: assuming implicit reciprocal link from Aquilis (1150) to Ama 12 (1128)
warning: assuming implicit reciprocal link from Narmonoc (1151) to Aquilis (1150)
warning: assuming implicit reciprocal link from Narmonoc (1151) to Ama 12 (1128)
warning: assuming implicit reciprocal link from Gondra (1152) to Aquilis (1150)
warning: assuming implicit reciprocal link from Gondra (1152) to Daenis (1153)
warning: assuming implicit reciprocal link from Daenis (1153) to Narmonoc (1151)
warning: assuming implicit reciprocal link from Daenis (1153) to Aquilis (1150)
warning: Striker (262) has a trade-in value of 1163000 but costs only 1000000
warning: Striker (271) has a trade-in value of 1230500 but costs only 1050000
warning: Galinthor Starbridge (419) has a trade-in value of 816250 but costs only 725000
warning: Galinthor Dreadnaught Class N/A (421) has a trade-in value of 1589000 but costs only 500000
warning: Frigate (422) has 8 turreted weapons but its maximum is 6
warning: Frigate (422) has a trade-in value of 3655100 but costs only 750000
warning: Destroyer (423) has a trade-in value of 2076550 but costs only 500000
loading mission data
propagating mission bit effects
showing splash screen
loading sprites
checking memory
loading ship sprites
configuring sprites
initializing player
initializing main screen
opening last pilot file
load pilot data 1
load pilot data 2
load pilot data 3
load pilot data 4
load pilot data 5
load pilot data 6
load pilot data 7
load pilot data 8
load pilot data 9
making alias
dumping pilot log
exploring nebula 129
exploring nebula 128
exploring nebula 130
exploring nebula 131
propagating mission bit effects
---
preparing main screen
setting up world
checking network stack
beginning version check
setting up main screen graphics
doing main screen
reggie version check returned nil
timeout contacting version server
main screen disposed
doing cleanup
disposing sounds
disposing buttons
disposing sprites
disposing particles
disposing patterns & picts
disposing sprite layers
disposing sprite world
disposing offscreen buffers
disposing array pointers
disposing dialog buffer
disposing window
closing QuickTime
carbon cleanup
closing MT
closing other tools
showing control strip
clean exit
- end of log -
(Manticore chagnes the logon screen to an edited image. It'll be in a plugin soon once i finish 8 other logon pictures. Ship targets is just for shield bubbles and the shipyard pic. The other plugins are just outfits needed so i can test out the different things inside my plugin.)
This post has been edited by chronodrago : 16 August 2006 - 08:06 PM