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is it just a weapon from data 4?
Yea, just any old weapon will do. Well.. I'm off to bed now. Just post and I'll get back to you sometime tomorrow night, but I'm sure you'll find someone else to help you.
OK ok.. I lied, not asleep yet. I was updating my Screenshots Contest thread.. have you checked that out, Grolin?
Anyways, to add a description, first open up your spöb, and look near the bottom. You should see a couple of labels, with an ID number next to them. For your planet's description, see the "Landing Desc ID".. the number beside that is your description ID. Go to your desc resources, create a new one, and give it the ID provided by your spöb. Voila! Same goes for the bar desc.
EDIT Alright, seriously, I'm going to bed now.. it's after 2 A.M. and I gotta wake up early in the morning.... Au revoir!
This post has been edited by Crashe : 13 August 2006 - 01:19 AM
And that number displayed is always the same as the resource ID as Belthazar said.
A submunition is where a missile (for example) splits into one or more other weapons after launching. If you've ever seen a Polaran multi-torp in action, that's a submuntitioning weapon. (So is the Krypt Nanite weapon, but as it only generates a single subminition, it's not half so obvious.)
What exactly don't you understand about "the dësc stuff"? The whole concept of ID numbers is pretty basic, and not terribly hard to grasp.
This post has been edited by Belthazar : 13 August 2006 - 01:41 AM
ok i know what they are now, for putting weapons on stations and planets you put full ID number right?
What are classes i know what how to use enemies and allies but not classes
Do you put full or just part of the goverments number in the enimies ex fed 128 what part would u use
This post has been edited by Grolin : 13 August 2006 - 01:45 AM
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In case anyone's interested
So that's why the Y is reversed... but who uses CRT monitors anymore?
Alright, Grolin, listen up.
An ally is used to specify one specific gov't as an ally. I.e, 128 and 195 (That's the Fed's and my gov't from my plug)
An enemy is used to specify one specific gov't as an enemy. I.e, 195 and 166 (two rival shipping companies)
A class on the other hand, just reduces typing. If there are two gov'ts that share the same allies and/or enemies, then one would group them into a class, and input that number into one of the Ally/Enemy Fields. I.e, if a gov't were to like humans and not aliens, you could, for sake of space, make a class with all human gov'ts in it, and a class with all alien gov'ts in it. Then, input that number for humans into the allies, and the other (aliens) for the enemies. Got it?
This post has been edited by Crashe : 13 August 2006 - 07:29 AM
@crashe, on Aug 13 2006, 10:21 PM, said in How do you use the editor and how to use made plugins:
An ally is used to specify one specific gov't as an ally. I.e, 128 and 195 (That's the Fed's and my gov't from my plug)
An enemy is used to specify one specific gov't as an enemy. I.e, 195 and 166 (two rival shipping companies)
No, the Ally and Enemy fields are used to specify up to four specific classes as a allies or enemies. If you place gövt ID numbers here, the game will at best do nothing (as it sees noone in class 128, for example). If only one government has a specific set of allies or enemies, then you give it a unique class number, but you still need to use this class number in the Ally and Enemy fields of the gövt resources in question.