That's right, you have to join pirates to get their higher end outfits and ships. As for the dagger and blade, I will try making them more worthwhile. And I will try "nerfing" a bit the electric arcs weapons..
As for making a weapon immune to the effect of ionisation, I will think about it... actually, it will probably end up being one of those new technologies you can make available with the Astral missions.
Oh, and bomber/interceptor thing only refers to what the ship was built for. Interceptors just about always favor better movement and lighter weaponry while Bombers favor a tougher build with fewer weapons of much greater strenght.
EDIT: Alright, I've corrected several bugs mentionned. I added a few descs that were previously blank. And thanks to draco_2488, this version has fewer spelling mistakes and the likes. I've altered the balance, too, mainly in order to weaken the reign of electric arc weaponry in fights. Fewer ships sport them, they are also a tiny bit weaker and comparable weapons have longer ranges and improved damage. De-ionisation was also a increased slightly for smaller ships. And, best of all, a mission was added!
The download is also permanently hosted on Filelodge. Let me know if it screws up. The previous post with the download link has also been edited to link to this new version.
This post has been edited by Mumbling Psycho : 06 August 2006 - 08:56 PM