(realistic simulator)
Came across this on another board, thought you might like to take a look at it.
http://www.x-plane.c...paceCombat.html
Quote
I often watch Star Wars, Star Trek, and Babylon 5 and wonder how those spaceships really should handle.
Could the X-Wing really manuever like that?
Need the Imperial Star Destroyers really be so LUMBERING?
What would it be like to fly a Star Fury?
How should a vessel of a given mass, size, and thruster power REALLY handle?
Enter Space Combat, a space simulator where all of the laws of physics are accurately applied to
your vehichle.
You enter the spaceship mass, size, and thruster and engine powers and locations and see
how the resulting ship handles... with the physics being accurate.
Take the ship though gates projected on a HUD, or asteroids or comets to test your manueverability
and flying skills.
Later he says "Inexperienced space pilots end up running back and forth like a yo-yo, always overshooting..."
Hah. Within thirty seconds of entering the sim, I was pasted to the hull by several hundred Gs. And I wasn't even going anywhere yet!
This post has been edited by Artanis : 07 July 2006 - 11:20 PM