Graphics in EVN mods
Poll: Acceptable graphics for plug-ins: (29 member(s) have cast votes)
Acceptable ship models should be:
Teacup TC is great!
(4 votes [13.79%])
Percentage of vote: 13.79%
Original Escape Velocity (simple, untextured)
(5 votes [17.24%])
Percentage of vote: 17.24%
Textured, but it doesn't have to be the full monty
(14 votes [48.28%])
Percentage of vote: 48.28%
EVN level - banked turns, running lights, etc.
(6 votes [20.69%])
Percentage of vote: 20.69%
Hi all -
I'd like to start a discussion about plug-in development. My goal is to determine the level of effort I need to spend on the graphics (and where to focus that effort) for my own project. The basic question is this:
All other things aside (assume the story is great, the missions challenging, etc.) how basic is TOO basic for the ship models and outfit/SPOB/ship picts and other graphics?
When does it begin detracting from the storyline?
What are people's expectations?
NOTE: My own project has the universe 90%, outfits 90%, ships 20% (resources done with place-holder graphics only), story 100%, missions (2% - just starting this). I'm not really willing to talk about it until I get to a beta-testing stage. My tentative goal is September - expect more around then... and thanks for the input!