I am Very Very Disapointed with the officers plug
Poll: Crew outfits? (21 member(s) have cast votes)
What do you want in a Crew Plug-in
Personality, interaction, and past histories, sounds good.
(19 votes [90.48%])
Percentage of vote: 90.48%
Just boost my stats and be done
(1 votes [4.76%])
Percentage of vote: 4.76%
I don't need no steenking crew.
(1 votes [4.76%])
Percentage of vote: 4.76%
I am Very Very Disapointed with the officers plug.
It has crew you can purchase. They're a one time buy, and are bassically massless stats boosters. Oh, yay. We have another word for Massless stats boosters. Cheats.
Okay, I don't mean to give offense, and i know that whoever made that plug put time and effort into it, which I appreciate. But the plug just rubs me wrong. It would not be difficult to make the crew more like crew and not robot servitors
A basic upgrade would be to set up the crew memebers so that they were time limited and signed on for only, say, a year. After which, of course, the outfit would change into a outfit with stats affect value and price of zero, whcih you could then "Discharge" (sell) anywhere. For more realism, make keeping a crew who has finished his tour of duty for another month change the outfit into one that LOWERS your stats, showing that he's getting annoyed with you not letting him off at port. Or even better, have crew link with an periodic misn or an honor that takes away money for salary, instead of "I pay you 2 million and you work for me for eternity as my SLAVE!"
Okay, i'm going to stop complaining now, and talk about what a crew plug-in could be.
Let's have some personality. Crew memebrs should have names, histories, special abilities, and also flaws and tragic past that catch up with them and their employer. I mean, try this:
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Crew talk. Crew should have an active role in you dealings, it's their pay too. Nova has this ABSOLUTELY LOVELY feature where you can change the text for a mission depending on which bits are set. Lookit all the possibilities this offers. Have a veteran first officer who knows his way around people and plannets both? Add in text where if you have him, he warns you off bad deals, or clues you in to good ones in misns. Have a innocent idealistic new pilot? Have him object when Commander Krane has you ship a political dissident. I mean seriously, this feature is DRASTICALLY underused.
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Cew Actions. Sure, a mechanic obviously boost engines and a radar tech gives reduced interference. But what else are they doing with their lives? Maybe yoru radar tech knows someone in Pyrogensis mining and gets you an introduction so you can get work from them. Maybe your mechanic is well travelled and offers you hints on good trading and minings prospects nearby. Maybe your hotshot new pilot has a criminal record and lands you in a heap of troubl by getting in barfights; or alternatively, gets you out of trouble with his contacts with identity card forgers. Have a quiet, mysterious type around? Have her be a spy/illegal immigrant from Polaris/Aurora, and have a misn set that comes out of that. Have a first officer with some political pull? Have him grant a bitset/honor that gives you discounts at certain outfiter/shipyards. Lots of interesting possibilities.
In conclusion, I would like to point you to that moment in EVC when you board that derelict Bulk Freighter and find key Kestrel Sub-Assemblies. Your First mate speaks up and suggests that you could sell this at Blackthrone. That's the kind of thing i would love to see more of.
And if anyone is interested in spicing up EV or your TC with some crewers with character, I'd love to help with the writing. ^^
This post has been edited by Satori : 10 May 2006 - 04:00 PM