Ambrosia Garden Archive
    • EVN x-prototype plug v2...


      ...wait a sec, EVNv109?!?

      yeesh. i'm outta touch for a while, and EVN goes through THREE updates.

      sigh i don't THINK my revamped plug (built for v106, like the original) will conflict anywhere.... but i can't be sure.

      fellow modders, any help/advice would be mucho appriciated.

      WIN-Xseries_cheat-ships.zip

      --------------------------FROM THE README-------------------------------------

      EVN WINv1.06 CHEAT PLUG! Fifteen prototype ships, each trio developed unknowingly in tandem by the five major governments (no Vellos, sorry). VASTLY DIFFERENT STATS - choose which of them suits your playing style (see README for ship purchase details)! Also possible to find Z-# prototypes as escorts (10% chance, upgrade-able to Y-#, Z-# within current mission string)! Fighter bay mod and missile mod in stand-alone rez files for added fun. Made by Trooper1023 (bjhaberman@prodigy.net)
      -------------------------------------------------------------------------------------

      PLUGPACKV16 HIGHLY RECOMMENDED!!!

      Please note, only the Z-# prototypes are available at the start of the game, while the Y-# and X-# prototypes become available only as you progress through that goverment's mission string. The exception is the Pirate prototypes, so if you want an X-# or Y-# right from the start, grab a #5 and start playing mission strings (note that the X-5 also replaces the Unrelenting). Personally, I think the Z-#s will do just fine in the early missions....

      Missile Mod changes the Grav and EW Missiles, and EMP torpedoes. These kinds of ammo now have 0, 0, and 1 mass respectively, and the EW is now a "cluster" missile, flying a short distance then exploding to release a bunch of homing minimissiles toward the nearest target. Needed for the X-# mods as several ships come pre-equiped with these launchers and ammo. However, also highly recommended for stand-alone play or with other mods.

      Fighter Bays Mod adds Nil'kimas Manta and Rebel Thunderhead bays to the game. Purchasing either requires being in the appropriate mission string. Also needed for X-1 and X-2 mods as the Polaris and Rebel X-#s both come pre-equipped with those bays. Again, highly recommended for stand-alone play or with other mods.

      -------------------------------------------------------------------------------------
      Ship Desc
      -------------------------------------------------------------------------------------

      The Katana X-1 is a prototype vessel from the top-secret research facility at Kyoto shipyards. Built from salvage from many kinds of vessels and built around an "acquired" Polaris Scarab hull. Dimensional warping within the specially shielded hull has allowed Kyoto engineers to cram MASSIVE amounts of free/cargo space into this ship, making her the ultimate in piracy and warfare. Her engines and reactor core have been optimized by Kyoto's very best, granting the X-1 the power and the menuverbility to take on any other warship out there.

      Kyoto Shipyards has been just as busy with the vessel planned to accompany the X-1: the Wakazashi Y-1. Built from the schematics of the Arachnid, the Wakazashi houses the same dimensional warping technology that grants the Katana her massive belly of free mass and cargo space. With three Capacitor Pulse Lasers entwined in the space the original carried only one, the Wakazashi can punch holes in Federation shields and Auroran hulls with equal ease. In addition, the Nil'kimas Arachnid's Wraith Cannons have been replaced with the Polaris' pride: four FWC Polaron Torpedo launchers. The Wakazashi is as beautiful as she is deadly.

      The Tanto Z-1 is the second companion of Kyoto Shipyards' X-1 prototype. The original Striker design serves as a long range scout and as a first line of defense against intruders. The Tanto, based on the same hull, serves the same purpose for the X-1 and Y-1, yet she is heavily armed in her own right, mounting six BioRelay Lasers, three FWC Wraith Cannons, and an advanced Polaris Cloaking Organ. And the Tanto is VERY speedy -- in fact, she is the most agile ship in the known universe.

      -------------------------------------------------------------------------------------
      This marvel of life-in-the-fast-lane engineering is Donald Chick's baby. An E-41 turned inside out, rebuilt from the ground up and revamped through and through. This once-ancient craft is now packing super-thick armor, shields almost as dense as the Polaris' X-1, and engines that could pace a Valkyrie. With twelve turret mounts, another half-dozen fixed mounts (including two Polaris BioRelay Lasers!), grav missile launchers, and a grand total of nine fighter bays, this beaut will most assuradly see to the final destruction of the Bureau.

      Chick Development's second prototype is the Scarlet Fang. The Polaris, long sympathetic to the Rebel cause, bid the Nil'kemorya to make the original Dragon design available to the Rebellion. The same revolutionary dimensional-warping technology used in the Ripsaw takes the Rebel's redesign a massive step further. The Scarlet Fang's primary armament are two Polaris Wraith Cannons, three Polaris BioRelay Lasers, and four Ion Cannons. These are backed up by two 200mm railguns, two Quad Light Blaster turrets, and two Rebel Viper Gunboat Bays.

      The third and final prototype from Donald Chick's little R&D crew. Starting with the updated Starbridge and its micro-furnace engines, revolutionary dimensional-warping inside the hull has the Starfury loaded for bear. She packs two 200mm and two 100mm railguns, two FWC wraith cannons, Medium Blaster and Quad Light Blaster turrets, two Medium Blasters and two EW missile launchers. Its engines and manuvering thrusters have also been tweaked to the extreme, giving the Starfury the capability to tangle with the most agile foes in the Known Universe.

      -------------------------------------------------------------------------------------
      The "Armagedon" is a prototype redesign of the biggest war machine in the Federation arsenal. Constructed in secret by order of the Bureau of Internal Investigation's top woman, Commander Krane. The Armagedon packs sixteen independantly tracking turrets, eight of which are mounted by default with Heavy Blasters. It is effectively a mobile base, however, as it's speed/acceleration stats and turning radius are lower than any of the other X-prototypes out there, with one exception. Thus, there are only four mounts for fixed weaponry, two of which are by default 200mm railguns. The X-3 also houses six hanger bays for Anaconda squadrons and another eight for Heavy Vipers, making this ship almost supreme in terms of long-range tactical power projection.

      The Ragnarok is Krane Technologies' second prototype. While the original E-41 is now nearly obsolete as a primary weapons platform, this complete redesign houses the same powerplant and weapons-mounting technology that was used to make the Armagedon so deadly. The Ragnarok's eight turret mounts hold a mix of Medium and Heavy Blaster turrets, while her fixed weaponry include the standard Medium Blasters plus three Ion Cannons. Like the E-41's Heavy Missile variant, the Ragnarok is equiped with Hellhound Missiles and EMP torpedoes. Lasty, she carries with her two Viper bays and an accompanyment of the Heavy variant fighters.

      The Panzer RAGE is Krane Technologies' third and final prototype. The original Reactive Armor General Equipment (RAGE) Gunboat was developed to combat the Abomination and the Striker, and this adapts Krane Technologies' best work to the same task. The mounted Auroran FPCs have been augmented has have the Polaris Wraith Cannons, and two experiemental "cluster" EW missile launchers have been added. The reactive armor plating that made the original so tough to crack has been further improved, and the ship's outstanding speed and maneuverability have also been increased. Only time will tell if it is truly worth its exorburant price.

      -------------------------------------------------------------------------------------
      With the Thunderforge completed, the design team of Auroran and Vellos technicians and scientists immediately went to work on "something even better": the "Long Sword", a prototype, next-generation Carrier, was the result. With a full dozen gun mounts devoted entirely to an impressive array of Railguns from all three calibers, plus an additional eight for however the captain of the vessel sees fit, AND four grav missile launchers, the Long Sword is devastates all with long-range bombardment. For short range defense, the eight turrets mounts four Storm Chainguns and four Fusion Pulse batteries. Rounding off the Long Sword's arsenal are a dozen hanger bays, six Firebird and six Phoenix.

      The Prototype Y-4 "Short Sword" is the next step up from the original Herran Industries/Vell-os Thunderforge, and was designed as a companion vessel for the Long Sword. The Thunderforge's original armament of TripHammers, FPC batteries, and 150 mm railguns remains. However, a Va Themgiir Firebird bay has been added, along with two Storm Chainguns for point defense. In addition, contracting with Rautherion has further equiped the Short Sword with four Hellhound Missile Launchers and enough ammo to flatten a space station. With all the help, this uprated Battlecruiser can hold its own against any ship in the known universe.

      Abomination by name, abomination by nature. Designed as the third and final companion for the X-4 prototype, Heraan Industries has once again outdone itself. The Dagger is the most powerful of all Abominations; she sports two 100mm railguns and two 100mm turrets, four Fusion Pulse cannons and four Fusion Pulse batteries. For point defense, a single Storm Chaingun suffices. Rounding off the Dagger's formidable arsenal are two Grav Missile launchers and plenty of ammo. The original Abomination's severe lack of maneuverability has been almost completely compensated for, though she is still slightly less agile than her Fed, Rebel, and Polaris counterparts. Thus, she comes with a trio of 'acquired' pirate repair droids.

      -------------------------------------------------------------------------------------
      Olaf Greyshoulders, son of Hrunyir, has learned much in the 60 years since his father crafted the Pirate Carrier. And now, he has surpassed his old man, with this X-5 protoype, the "Executor". The heart of this terrifying weapon is its shield generator, pilfered from the only Polaris warship seen in Scheall, ever. This piece of organic hardware provides shielding better than the best the Federation has to offer, at a fraction of the size. Thus, the Executor boasts a truly disturbing arsenal: four 200mm and two 100mm (turreted) railguns, six Heavy Blaster and two Quad Light Blaster turrets, two EMP torpedo launchers, and ten fighter bays.

      Not satisfied with the X-1, Olaf Greyshoulders took what he learned from the Executor and let loose on a Manticore. The Hydra is the result: armor plating from Auroran Carriers and shielding from Fed Carriers, a complete 'Crown of Thorns', four 150 mm railguns, two Hellhound missile launchers, an EMP torpedo tube, and an entire platoon of marines. Faster than the Executor, the Hydra is meant to hound fleeing vessels, snapping at their heels, while the Executor bombards them into submission from long range with its armament and complement of fighters.

      The Z-5 Bandit is Greyshoulders' final prototype, built to complement the other two with her raw speed and maneuverability. While relatively lightly armored, she boasts four ion cannons, two turreted 100 mm railguns, two medium blasters, and a pair of Hellhound missile launchers. The Bandit is meant to run down and corner fleeing vessels, trapping them between it, the Hydra, and the Executor.

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      hmmm... and while i'm at it, i may as well demo my other plug, too... also tested on EVNv106

      Win-traders_Plugin.zip

      --------------------------FROM THE README-------------------------------------

      WIN PLUG Rez file adds buy/sell locations for two junks INCLUDED but HIDDEN in default EVN (buy/sell locations did NOT have commodity exchange)! also adds new buy/sell locations for bio-weaps and opals. The included text file details these, and also all other locations these junks can be bought/sold in the game. Donno if this is a cheat or not, but oh well. GOOD FOR MAKING MONEY QUICK AND SAFELY! kudos to Trooper1023 at bjhaberman@prodigy.net

      ZIP also includes:
      Leviathan escort cheat.rez
      Sigma Trading Licenses.rez

      The escort cheat simply provides a cheap yet tough and well-armed trader escort to haul all your commodity trading needs. Adding just two of them to your fleet will totally max out your fleet cargo capacity at 32000 tons!!!

      The Trading Licenses provide Sigma employees the attractive option of taking on Bulk Shipping or Charter Flight missions from the BB, WITHOUT needing to fly the required ship. As long as you meet the cargo space requirements for a mission, you can accept it!

      JUNKS!!!

      -=Medical Compounds=-
      SUPPLY:
      Merrol (Aldebaran) NEW
      Tre'ar Pira (Tre'pirana) NEW
      Etrusca (Heraan Sa) NEW
      Daor (Teft) NEW

      DEMAND:
      Rigel III (Rigel) NEW
      Nil'ar Nina (Nil'kol) NEW
      Ginka (Pren) NEW
      Joccika (Vella Jocci) NEW

      -=Durknen Girns=- {HIDDEN BY b43, available after purchase of "Drop Bear Repellent"!}
      SUPPLY:
      Spacedock I NEW
      Spacedock II NEW
      Spacedock III NEW
      Spacedock IV NEW
      Spacedock V NEW
      Spacedock VI NEW

      DEMAND:
      Gladius Shipyards (Tekel Over) NEW
      Kymonth Station (Tekel Kymon) NEW
      Forticus Shipyards (Dani Fort) NEW
      Imperial Archives (Amnaho) NEW
      Resilience (Heraan Malo) NEW
      Endurance (Moash Nek) NEW
      Bolshevik (Vella Mikhail) NEW

      -=Bio-weapons=-
      SUPPLY:
      Codec (Codehaven)
      Ekran (Chirt) NEW

      DEMAND:
      Mennin (Lesten)
      Moash (Moash)

      -=Opals=-
      SUPPLY:
      Thror (Gefjon)
      Gem (Fomalhaut)
      Ormond (Dani Renan) NEW
      Tre'ar Illini (Tre'vasar)
      Tre'ar Teschesch (Tre'helov)

      DEMAND:
      Greenwich (Horizon)
      Serenity (Lotus)
      Tre'a Ro (Tre'pirana)
      Houseless (Kipa)
      Schmoo (Gary)
      Alala Prime (Moash Alala)

      This post has been edited by Trooper1023 : 03 May 2006 - 11:48 PM

    • General point: Only one update. The Windows version skipped 1.0.7 and 1.0.8. Now, everyone's at the same point.

    • Wow, this really looks like a cool plugin. I think I will have to try it out as soon as I can, but I am afraid that it will conflict with the Mac version of 1.0.9. I do not have enough time to explain the exact bug right now, but basically, all graphics that are not perfectly formatted will appear with a red tint on a Mac.

    • @jrsh92, on May 5 2006, 02:50 PM, said in EVN x-prototype plug v2...:

      Wow, this really looks like a cool plugin. I think I will have to try it out as soon as I can, but I am afraid that it will conflict with the Mac version of 1.0.9. I do not have enough time to explain the exact bug right now, but basically, all graphics that are not perfectly formatted will appear with a red tint on a Mac.

      Don't worry, EVNEW imported graphics are fine. The problem only happens on macs with plugs made on macs. Plus it will be fixed in 1.0.10 which I hear is now GM 🙂

      This post has been edited by Guy : 05 May 2006 - 12:16 AM

    • funny, how its the plug developer (ME) who's making the first bug report...

      with the traders plugin: you can purchase "Durknen Girns" from the stated locations, but if you try to sell them WITHOUT having b43 (triggered by purchase of "Drop Bear Repellant"), EVN crashes when you try to bringup the commodities exchange window.

      i'm still working at fixing this... maybe i'll just remove the b43 req. altogether.

    • Use Capital Letters At The Beginning Of Sentences, Please. Thank You.

    • grammer nazi.

    • I remember the first time I posted here... I got attacked by all who read the post!! But I think their reasons were not unfounded; I diden't use punctuation or capitals or..... you get the idea. I will see if I can find that first post(I probably can't). This thread has gotten a little off topic....

    • What, this post?
      I have actually seen worse grammer here (coughkrizlammycough), and not that many people yelled at you... but proper punctuation and capitalization is a good way to not get flamed 😄

    • @gray-shirt-ninja, on May 5 2006, 10:53 PM, said in EVN x-prototype plug v2...:

      Use Capital Letters At The Beginning Of Sentences, Please. Thank You.

      Don't use captial letters in the middle of sentances.

      u durn grmemamer nat-zee, u.

      Back on topic...
      Most plugs that work with 1.06 should work with 1.09. (after all, a 9 is just a 6 flipped upside down, right?)
      If you do find an error, look at your pilotlog and debuglog. They can sometimes tell you where the error is.

    • Punctuation is not grammar. It's syntax.

    • twitch twitch can we PLEEEEASE stay on topic here? i don't bother with capitialization because i feel that the people of this board are generally mature enough to differenciate between content and appearance.

      and CONTENT is ALL i care about. as long as its readable, of course.

      sighs anyway, i'll be back on my plugs after finals are done with...

    • @trooper1023, on May 24 2006, 05:06 AM, said in EVN x-prototype plug v2...:

      twitch twitch can we PLEEEEASE stay on topic here? i don't bother with capitialization because i feel that the people of this board are generally mature enough to differenciate between content and appearance.

      and CONTENT is ALL i care about. as long as its readable, of course.

      sighs anyway, i'll be back on my plugs after finals are done with...

      I too am interested in knowing precisely what the issue is with 1.0.9 graphics.

      However, I would like to comment on the above. I would argue that maturity is about communicating as effectively as possible. Just because someone can read something without proper grammar, doesn't mean that's the best way to communicate with them.

      This post has been edited by Lindley : 24 May 2006 - 08:30 AM

    • Is it just me or is Durknen Girns just "drunken Grins" delivberately mispelled? Given that it's linked to the drop bears joke, i think it's a joke junk, not an actual commodity

    • @lindley, on May 24 2006, 08:22 AM, said in EVN x-prototype plug v2...:

      However, I would like to comment on the above. I would argue that maturity is about communicating as effectively as possible. Just because someone can read something without proper grammar, doesn't mean that's the best way to communicate with them.

      true, that. very true. shrugs then again, is my own internet typing style all that difficult to read/understand because of how i don't follow the rules of written english as exactly (as i do when writing, say, a formal letter)?

      a "joke junk"? maybe... but with my plug its now a real junk! 😄

      This post has been edited by Trooper1023 : 01 June 2006 - 08:16 PM

    • @satori, on May 24 2006, 12:27 PM, said in EVN x-prototype plug v2...:

      Is it just me or is Durknen Girns just "drunken Grins" delivberately mispelled? Given that it's linked to the drop bears joke, i think it's a joke junk, not an actual commodity

      Doesn't anything ever strike you as _Coplemetly Fegarnik Ouvibso™?

      _Sorry. But I had to do that.

    • well, so far i've seen no conflicts with EVN109. i've also decided to toss in my hypergate fix, too. seems like there's only mac versions of such a plug, and i didn't like their gate-layouts...

      WIN-Xseries_cheat-ships.zip

      Win-traders_Plugin.zip

      Win-hypergate_Fix.zip

      --------------------------FROM THE Hypergate Fix README-------------------------------------

      This plugin reactivates most of the dead hypergates and reconnects them to the network in a logical fashion. I know there are two other similar plugs, but this one is for WIN EVN. Also includes an expensive "Forged Hypergate Pass" outfit. It will get you unlimited access to the Hypergate network... Just be sure to dodge Bureau and Dechtakar scans -- they want it as badly as you do! kudos to bjhaberman@prodigy.net or "Trooper1023" on the AmbrosiaSW Web Board

      Purchase "Forged Hypergate Pass" at: Harbor, Altia, Simpson, Houseless

      Author's Note: I know, I know, I didn't reconnect ALL the dead hypergates... but whats the point of reconnecting all the ones that are in core Fed space? The ones that are actually useful are the duds in Polaris space, and I made sure to activate those.