Perhaps you've encountered this...
In a plug that I was creating I wanted to make a system not appear until you accept a mission so I had the onAccept field with a bit and made the system appearOn the same bit. When I accept the mission the system appears on the map with an orange triange as it should. When I try to go there, however; I jump and it crashes. There is nothing in the debuglog related to this.
Has anyone had this problem before and if so, how did you fix it?