@dr--trowel, on Apr 5 2006, 09:18 AM, said in EVO for EVN Update:
Ah, the Dreadnaught. You know, part of the fun/terror of fighting that thing under the EVO engine was having no read-out telling you how much armor you had to chew through.... And then, on top of that, not knowing how much its armor was rebuilding when you were running away to let your shields recharge. If you put "faster armor recharge" outfits (ModType 29) on Voinian vessels, would the effect be closer to the original experience?
Er, wouldn't it be easier to just give the ships natural armour regeneration? But you do have a good point there, I think I'll give them armour regen and remove the shield regen.
@dr--trowel, on Apr 5 2006, 09:18 AM, said in EVO for EVN Update:
I believe "repair system" outfits do affect AI ships, so it seems possible.... Or have we been through this already?
Yup, they do affect AI. We haven't been through this before but what exactly is the relevance? We don't really want to the Dreadnought to suddenly come alive again after you've disabled it.
@qaanol, on Apr 5 2006, 11:15 AM, said in EVO for EVN Update:
This is because Nova actually supports jumping in x2 mode while EV/O would revert to normal speed whenever you jump.
I'm not sure if this would help make your port behave more like the original or less, but here's a thought: The snd resource 129 is used in Nova for x2 jumping, and the jump doesn't go through until the sound finishes playing. If you make sound resource 129 take just as long to play as snd 128 (the normal-speed warp sound) then jumping at either speed will take the same amount of time.
But this would only serve to make the jump take longer when in x2 mode. EVO would actually disable x2 mode when you jump - simply making the sound longer hardly compares. The official port uses the same sound for both modes but I sped up the x2 one. No point in going out of your way to make a half-avoidance of a non-gameplay-changing new feature of Nova.
(EDIT): Okay, swapped Voinian shield and armour regen. Though I think you'll find it makes little difference. The Dreadnought has a whopping regen rate of 25 with the Supply Ship and Interceptor not far behind on 1.
Noticed something very interesting about EVO though. Ships with less than 100 shields do not regenerate their shields!
This post has been edited by Guy : 06 April 2006 - 03:47 AM