It occurs to me that there's another way to do the whole weapons and outfits thing than what we do currently. Currently, most weapons require no energy from your batteries, batteries replenish slowly if at all, and movement (without using afterburners) is free.
Now, I don't know how to change the movement rule, but the rest can be changed. Consider: every ship has inherent energy replenishment that works reasonably quickly, and every weapon uses either energy or ammunition. When you fire your main weapons, your batteries drain slightly; if your reactors aren't up to snuff then you'll only be able to fire a few times before having to wait for the batteries to refill. Add more weapons without upgrading your reactors will just make it worse. Outfitting your ship becomes a balancing act between firepower and sustainability.
You could also have every outfit reduce your ship's speed. This would reflect the difficulty of accelerating heavily-armed ships and make for actual tradeoffs between the "fighter" class and the "heavy gunboat" class.
Jumping effectively becomes free with these ideas, but then again I've never seen a case where ships' range limits could do anything worse to you than forcing you to sit around for a while waiting for your ramscoop to let you jump again, so I don't think that's a big problem.
Incidentally, the reactor idea is not new in the slightest. The first time I saw it was in Tyrian, but I wouldn't be surprised if it shows up elsewhere as well.
This post has been edited by Derakon : 23 March 2006 - 12:00 AM