The Ambrosia add-ons directory is now carrying version 3.3.2 of MissionComputer , which fixes a number of known issues with the previous version; notably, it now generates valid resources even when given invalid input by the user, the oütf editor now edits paint colours correctly, and the resource list is now properly refreshed after creating a new spöb resource. As well, it simplifies the process of creating RLE sprites (which can now be saved directly into the open file), and better handles disambiguation between multiple possibilities when clicking on a system in the galaxy editor.
MissionComputer features editors for a wide range of resources for the Escape Velocity games, including bööm, chär, cölr, crön, dësc, dëqt, DITL, DLOG, düde, flët, gövt, ďntf, jünk, mďsn, nëbu, öops, oütf, përs, PICT, ränk, röid, snd, spďn, spďt, spöb, STR, STR#, s˙st, vers, and yëäŽ. Resource Selector buttons make it easy to link resources without referring to ID tables, and editors offers excerpts from the official developer documentation within their interfaces. Also integrated into the MissionComputer application are an encoder for rlëD/rlë8 sprites, a graphical tool for generating target graphics in the style used by EV Nova , a Resource Copier utility for moving resources between files in bulk, and a convertor that can move EV Nova plug-ins between the Npďf and .rez plug-in formats.
Beyond those for which it offers graphical editors, MissionComputer can, thanks to its RDL template scripting system, provide ResEdit-style editors for every resource used in the Escape Velocity games along with added MissionComputer-style features such as popup menus, automatic flag calculation, and Resource Selector buttons. It supports the Macintosh resource fork-based formats used by all three games, and the .rez format used by the Windows version of EV Nova.
I first released MissionComputer in December of 2001 after several months of development and testing. Originally a simple mission editor for EV Override , it has grown to become a wide-ranging editor covering most aspects of all three Escape Velocity games.
MissionComputer 3.3.2 is available in two separate editions: a Mac OS X version, and a Classic version for Mac OS 9 and earlier (on both PowerPC- and 68K-based computers). The new version is immediately available as a free download linked from my web site at davidarthur.evula.net. Also available from the same site is version 2.0 of my Mac Plug-in Convertor , which converts between the Macintosh and .rez plug-in formats in both directions.