Useful to those who need a twist
I was working on my TC for EV:O, the Master of Orion one if you're not following, when I this question bothered me: "How am I going to encorporate the separate landings that the original EV:O has with MOO?" For those of you who don't know, Master of Orion (at least the original) had only one landing zone for each system, and the colony was defaultly named the same as the system.
Should I introduce stations and outposts?
I decided not to add stations or moons, for this would stray away from the original Master of Orion game, and people who want to play the MOO TC want the game to be a derivative of the game they love; others who haven't (or can't) play Master of Orion want the basic idea of the game set up in the TC.
So how could I make different stellars in a system without detracting from the original game?
I went back to playing Master of Orion, and had upgraded some form of terraforming, when it hit me: "Increases the colony's max population by x% for a one-time cost of 300BC." The colony's max population. The development: different colonies on the same planet!
Stack the stellars on top of one another, name them something like, "Sol Colony 1" and "Sol Colony 2", and it would appear to the player that there are two landing zones on one planet! Of course, this could lead to some fun and interesting battles, because you could have one "stellar" (Base) under one government, and another under their enemy, and have an offensive there.
Basically, I was wondering if it were possible to have "multiple" landing sites on a planet, provided the stellar image was the same and in the same place. Could be interesting.
BOGWarrior