...or have things always been like this?
Over the past week or so I've been messing around a lot with getting one of our governments ships & weapons stats set up. Things have gotten a lot better in the last week, no longer do heavy warships fly around like Fed Patrol Boats, and weapons that could kill you quicker than most ships in Nova now do a more fair amount of damage. As I tinkered with this stuff I noticed a few odd things and I wanted to ask a couple of questions:
1. I've been having very odd problems with the standoff attack setting. Two ships that I balanced out would do the oddest thing if I leave them set to do a standoff attack. They will move towards whatever enemy ship they've targeted and not fire their weapons even if they are in range, then when the get right on top of the enemy ship they'll open fire, but only so long as they are very close to the enemy ship. I've also seen them go through an enemy ship, turn around, and start attacking in standoff mode, but typically they will die before they get that chance.
Both of these ship are big and slow (think Fed Carrier speeds and turn rates) and have plenty of long range weapons and missiles and fighters, yet most but not all of the time they refuse to do long range standoff attacks, preferring instead to wade into enemy fire and get killed without firing a shot.
Sure I've seen some standoff attack oddities like Auroran Abominations being killed by Fed Destroyers without firing a shot because the IR missiles don't let the Abomination get set up in the stationary position the standoff attack AI seems to require, but I've never seen this odd charge the enemy without firing behavior before. I experimented a lot and as far as I could tell for the most part the ships from Nova for whatever reason aren't doing these odd things.
Has anybody else seen these kinds of problems in the standoff attack behavior? For now I've had to uncheck standoff attacks for these two ship, its the lesser of two evils, do I let these ships wade into enemy fire and die without fighting back at all, or do I let them wade into enemy fire and die but maybe take an enemy with them...
2. In watching some fighters equipped with beam weapons attack a bigger target I noticed that beams from one fighter can hit and do damage to other friendly ships from the same government and even (I think) other fighters launched from the same ship. Other projectile/pulse based weapons pass by allies like normal but the beams are damaging friendlies.
I've played a lot of Nova and I've used beam equipped fighters like the Polaris Manta a lot but I can never remember this happening. Have beams always damaged friendly ships like this and I've just never noticed it?