Ambrosia Garden Archive
    • EVN Main Menu Animation Woes...


      Last night I spent the better part of 5 hours finishing up an animation I had been tinkering with for what is probably the culmination of at least 30 man-hours of work over the course of several days--all for a project I have spent the better part of 3 years working on. Although I have experienced my share of problems, I tend to grit my teeth and accept there are some things I can't accomplish using the Nova engine, and after testing my ideas, I usually come to a compromise, or abandon ideas all together.

      Now, I have created quite possibly thousands of sprites over the years for EVN--ships, weapons, animated spobs--all for the various projects I've worked on--all of which I've had trouble with, but only when I've tried doing something out of the ordinary. Generally speaking, when I create an animation, I have an expectation, and it is a very reasonable expectation at that--I expect my animation to play the freaking frames in order, or at the very least, play them in a way I specify provided I follow certain guidelines.

      Not so with the Main Menu animation. After working tirelessly last night until 3AM this morning, I was filled with a calm feeling of accomplishment. After viewing my animation spin play successfully in Novatools, I started up Nova to make sure the animation fit in seamlessly with the Main Menu which I had completed months before--it did. However, the frames played in completely random order. I experienced a spark of anger, but decided to do some testing to make sure my conclusions were solid. Perhaps I had too many frames in the animation (22), or maybe Nova didn't like the size--the only way to see if I was right was to see if the stock Nova animation played in random order too. After a quick test confirmed that, I spent the following hour trying to collect my thoughts in a rather expletive filled post that I was going to post last night--but refrained from doing for decency's sake (plus, the prospect of being banned wasn't that attractive.)

      Now, I have noticed that other people have had trouble with this problem (such as UncleTwitchy). My question is simply this: is there any way to make the frames play in order?!

      Although I would like some absolution with this, I fear I won't get any...

      Thank you for your time,

      -Verb

    • No, there is no way at all to make them play in any order. I think that everyone has tried.

    • You may be able to use the button sliding animations instead. Unless you want it to loop.

    • Yeah, the 'staticy' effect of random frames is kinda hard coded into the engine there. Sorry mate. 😞

    • I posted a topic about this about two years ago or so (maybe as recently as a year and a half ago) when I was trying to do a planet rotation on the Main Menu screen of SFA. I ended up doing random flashes of the little lights below the view screen. The randomness is hardwired into Nova.

      Yeah, it sucks, I know. Sorry.