Qaanol, on Jan 9 2006, 12:03 PM, said:
To tell a story you need a point of view to follow, if not necessarily narrate from, that the reader can identify with.
For instance, The Lord of the Rings is the story of Gandalf's work to effect the fall of Sauron. Both Gandalf and Sauron are immortal Maiar spirits, but the story is told from the perspective of a few Hobbits. Hobbits, being simply farmers and not larger-than-life players in world politics, are easy for the reader to connect with and understand. The Lord of the Rings perhaps glosses over some of the more intricate things going on, either because the hobbits don't see or don't understand them, but it gains far more than it loses by having a cohesive storytelling device.
The Silmarillion, on the other hand, has no such way for the reader to enter the world, and consists mainly of pages and pages of descriptions of people (and elves, Maiar, Valar, and other characters,) places (either in the world or outside of it,) and events that, while they tell the whole story and set up the world of Middle Earth, are very difficult to read.
Therefore, I would suggest to you, Swithich, that, if you don't already have one, you find a method of writing that makes the story you're trying to convey easy to follow and fun to read, minimizing the fact that it's a "history lesson" as much as possible.
Outfit, ship, planet, and bar descriptions, as well as hail and comm quotes, escort comments, message buoys, and junk cargo names, each have to tell a story in themselves. Not a whole story, of course, but they have to be perfect reflections of the people who would use them. It is important that the universe should feel alive, and the vital parts of it come from the suggestions that many people in many places are doing many things on their own, either for profit, for pleasure, or for politics.
One of the best examples of a well-integrated story never actually told is that of Saalian Brandy in EV Override. First there's Saalia, with its description and bar, as well as its commodity exchange. Then there's Freeport, and that one mission to smuggle the brandy. And finally, what really makes clear just how powerful the drink is, there's that one bar off in the crescent (I can't remember which planet) that mentions the brandy, and how no matter where one goes one can always find a glass of it. You can't actually get the commodity there, but just the idea that somebody has brought some halfway across the galaxy really drives home the point that it's a game about free enterprise.
To that end, the writer of such minor descriptions should strive not merely to describe, in a passive voice, the situation at hand, but should bring it to life by inserting references to things not seen, things not doable, that reflect the underlying principles of the scenario.
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Okay first of all...I know how to write. I'm in college and I've been in honors/ap/accelerated writing for three years now. So I think I can handle writing the big stuff. Second, I've read the LOTRs in its entirety, and parts of the Silmarillion (as you suggest I use it like an index when I need to look stuff up). Third, realize exactly what both jobs entail and I don't have any delusions about what I need to do. In fact the reason I am doing it this way is because we have had lots of problems with writing in the TC. Basically we had five writers who all had great ideas, but never got much down on paper. Thus I am going sith style...one apprentice and one master. It should move along much smoother.
Mackilroy, on Jan 9 2006, 12:27 PM, said:
Hmm I might be interested in writing. I'll apply for it.
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Okay I'll wait a week or so and if we don't get anyone else you can have it. I already know you are a pretty good writer. I we get somemore applicant I'll need a sample. I'd prefer a nova like mini story.
Shrout1, on Jan 9 2006, 12:53 PM, said:
Be certain to tell your writer what crucial events took place, where they occurred and how long ago it was in relation to the current timeframe. Put the story on the map and then extract the pieces from it that you want to tell.
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My writer will know everything I know. But we will have different spheres of influence on the story. This should streamline the process. No arguments about what should and should not be there.
Okay, I don't need any more advice thank you. We need to get back to the business at hand of hiring graphics people and writers. I got one writer applicant.
This post has been edited by Swithich : 09 January 2006 - 07:52 PM