Having some trouble..
Hi, i'm having some trouble with generally the distinction between a launcher and it's ammunition/fighter bay with it's fighters.
Do i have to make seperate outf/weap resources for the launcher and the type of ammunition?
Does the AmmoType field in the weap resource mean i don't need to make another resource for the ammo? (Someone please tell me how to calculate proper AmmoType RIDs aswell please)
Basically, a nice clear detailed list of how exactly how to create a fighter bay, and it's fighter. A set that work together!
Thanks, Ravenheart.